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using System;
using System.Collections.Concurrent;
namespace Ryujinx.Graphics.Gal.OpenGL
{
public class OglRenderer : IGalRenderer
{
public IGalConstBuffer Buffer { get; private set; }
public IGalRenderTarget RenderTarget { get; private set; }
public IGalRasterizer Rasterizer { get; private set; }
public IGalShader Shader { get; private set; }
public IGalPipeline Pipeline { get; private set; }
public IGalTexture Texture { get; private set; }
private ConcurrentQueue<Action> _actionsQueue;
public OglRenderer()
{
Buffer = new OglConstBuffer();
Texture = new OglTexture();
RenderTarget = new OglRenderTarget(Texture as OglTexture);
Rasterizer = new OglRasterizer();
Shader = new OglShader(Buffer as OglConstBuffer);
Pipeline = new OglPipeline(
Buffer as OglConstBuffer,
RenderTarget as OglRenderTarget,
Rasterizer as OglRasterizer,
Shader as OglShader);
_actionsQueue = new ConcurrentQueue<Action>();
}
public void QueueAction(Action actionMthd)
{
_actionsQueue.Enqueue(actionMthd);
}
public void RunActions()
{
int count = _actionsQueue.Count;
while (count-- > 0 && _actionsQueue.TryDequeue(out Action renderAction))
{
renderAction();
}
}
}
}
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