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namespace Ryujinx.Graphics.Gal
{
public interface IGalTexture
{
void LockCache();
void UnlockCache();
void Create(long key, int size, GalImage image);
void Create(long key, byte[] data, GalImage image);
bool TryGetImage(long key, out GalImage image);
void Bind(long key, int index, GalImage image);
void SetSampler(GalImage image, GalTextureSampler sampler);
}
}
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