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path: root/Ryujinx.Graphics/Gal/GalTextureFormat.cs
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namespace Ryujinx.Graphics.Gal
{
    public enum GalTextureFormat
    {
        RGBA32      = 0x1,
        RGBA16      = 0x3,
        RG32        = 0x4,
        RGBA8       = 0x8,
        RGB10A2     = 0x9,
        RG16        = 0xc,
        R32         = 0xf,
        BptcSfloat  = 0x10,
        BptcUfloat  = 0x11,
        RGBA4       = 0x12,
        RGB5A1      = 0x14,
        RGB565      = 0x15,
        BptcUnorm   = 0x17,
        RG8         = 0x18,
        R16         = 0x1b,
        R8          = 0x1d,
        R11G11B10F  = 0x21,
        BC1         = 0x24,
        BC2         = 0x25,
        BC3         = 0x26,
        BC4         = 0x27,
        BC5         = 0x28,
        D24S8       = 0x29,
        D32F        = 0x2f,
        D32FX24S8   = 0x30,
        D16         = 0x3a,
        Astc2D4x4   = 0x40,
        Astc2D5x5   = 0x41,
        Astc2D6x6   = 0x42,
        Astc2D8x8   = 0x44,
        Astc2D10x10 = 0x45,
        Astc2D12x12 = 0x46,
        Astc2D5x4   = 0x50,
        Astc2D6x5   = 0x51,
        Astc2D8x6   = 0x52,
        Astc2D10x8  = 0x53,
        Astc2D12x10 = 0x54,
        Astc2D8x5   = 0x55,
        Astc2D10x5  = 0x56,
        Astc2D10x6  = 0x57
    }
}