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An experimental Nintendo Switch Emulator written in C#
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Ryujinx.Graphics.Vulkan
Mode
Name
Size
-rw-r--r--
Auto.cs
4550
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BackgroundResources.cs
3043
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BitMap.cs
3720
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BufferHolder.cs
13716
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BufferManager.cs
7044
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BufferState.cs
2635
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BufferUsageBitmap.cs
1968
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CacheByRange.cs
1245
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CommandBufferPool.cs
11689
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CommandBufferScoped.cs
1171
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Constants.cs
948
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DescriptorSetCollection.cs
9280
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DescriptorSetManager.cs
7179
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DescriptorSetUpdater.cs
23257
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DisposableBuffer.cs
583
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DisposableBufferView.cs
586
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DisposableFramebuffer.cs
586
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DisposableImage.cs
544
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DisposableImageView.cs
572
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DisposableMemory.cs
567
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DisposablePipeline.cs
565
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DisposableRenderPass.cs
579
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DisposableSampler.cs
558
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EnumConversion.cs
17318
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FenceHelper.cs
1062
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FenceHolder.cs
1804
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FormatCapabilities.cs
3125
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FormatConverter.cs
1571
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FormatTable.cs
10356
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FramebufferParams.cs
6913
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HardwareCapabilities.cs
3002
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HashTableSlim.cs
2786
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HelperShader.cs
12829
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IdList.cs
2457
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-rw-r--r--
ImageWindow.cs
12725
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MemoryAllocation.cs
953
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MemoryAllocator.cs
2819
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MemoryAllocatorBlockList.cs
8838
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MultiFenceHolder.cs
8190
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NativeArray.cs
1079
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PersistentFlushBuffer.cs
2771
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-rw-r--r--
PipelineBase.cs
44481
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-rw-r--r--
PipelineConverter.cs
11615
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PipelineDynamicState.cs
4358
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PipelineFull.cs
9465
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PipelineHelperShader.cs
1350
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-rw-r--r--
PipelineLayoutCache.cs
1595
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PipelineLayoutCacheEntry.cs
3748
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PipelineLayoutFactory.cs
11935
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PipelineState.cs
23518
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PipelineUid.cs
5505
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d---------
Queries
174
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-rw-r--r--
Ryujinx.Graphics.Vulkan.csproj
1276
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-rw-r--r--
SamplerHolder.cs
4022
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-rw-r--r--
SemaphoreHolder.cs
1457
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-rw-r--r--
Shader.cs
5479
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-rw-r--r--
ShaderCollection.cs
12832
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d---------
Shaders
363
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-rw-r--r--
StagingBuffer.cs
5804
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-rw-r--r--
SyncManager.cs
3322
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-rw-r--r--
TextureBuffer.cs
4277
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-rw-r--r--
TextureCopy.cs
12264
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-rw-r--r--
TextureStorage.cs
17144
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-rw-r--r--
TextureView.cs
40059
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-rw-r--r--
Vendor.cs
1344
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-rw-r--r--
VulkanConfiguration.cs
312
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-rw-r--r--
VulkanException.cs
979
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-rw-r--r--
VulkanInitialization.cs
23546
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VulkanRenderer.cs
23657
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-rw-r--r--
Window.cs
15156
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-rw-r--r--
WindowBase.cs
410
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