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using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.Vulkan
{
internal abstract class WindowBase: IWindow
{
public bool ScreenCaptureRequested { get; set; }
public abstract void Dispose();
public abstract void Present(ITexture texture, ImageCrop crop, Action<object> swapBuffersCallback);
public abstract void SetSize(int width, int height);
}
}
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