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namespace Ryujinx.Graphics.Shader.Translation
{
public class TranslationCounts
{
public int UniformBuffersCount { get; private set; }
public int StorageBuffersCount { get; private set; }
public int TexturesCount { get; private set; }
public int ImagesCount { get; private set; }
public TranslationCounts()
{
// The first binding is reserved for the support buffer.
UniformBuffersCount = 1;
}
internal int IncrementUniformBuffersCount()
{
return UniformBuffersCount++;
}
internal int IncrementStorageBuffersCount()
{
return StorageBuffersCount++;
}
internal int IncrementTexturesCount()
{
return TexturesCount++;
}
internal int IncrementImagesCount()
{
return ImagesCount++;
}
}
}
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