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using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
struct TransformFeedbackOutput
{
public readonly bool Valid;
public readonly int Buffer;
public readonly int Offset;
public readonly int Stride;
public TransformFeedbackOutput(int buffer, int offset, int stride)
{
Valid = true;
Buffer = buffer;
Offset = offset;
Stride = stride;
}
}
class StructuredProgramInfo
{
public List<StructuredFunction> Functions { get; }
public HashSet<int> Inputs { get; }
public HashSet<int> Outputs { get; }
public HashSet<int> InputsPerPatch { get; }
public HashSet<int> OutputsPerPatch { get; }
public HelperFunctionsMask HelperFunctionsMask { get; set; }
public TransformFeedbackOutput[] TransformFeedbackOutputs { get; }
public StructuredProgramInfo()
{
Functions = new List<StructuredFunction>();
Inputs = new HashSet<int>();
Outputs = new HashSet<int>();
InputsPerPatch = new HashSet<int>();
OutputsPerPatch = new HashSet<int>();
TransformFeedbackOutputs = new TransformFeedbackOutput[0xc0];
}
}
}
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