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using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class StructuredFunction
{
public AstBlock MainBlock { get; }
public string Name { get; }
public VariableType ReturnType { get; }
public VariableType[] InArguments { get; }
public VariableType[] OutArguments { get; }
public HashSet<AstOperand> Locals { get; }
public StructuredFunction(
AstBlock mainBlock,
string name,
VariableType returnType,
VariableType[] inArguments,
VariableType[] outArguments)
{
MainBlock = mainBlock;
Name = name;
ReturnType = returnType;
InArguments = inArguments;
OutArguments = outArguments;
Locals = new HashSet<AstOperand>();
}
public VariableType GetArgumentType(int index)
{
return index >= InArguments.Length
? OutArguments[index - InArguments.Length]
: InArguments[index];
}
}
}
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