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using System;
namespace Ryujinx.Graphics.Shader
{
public class ShaderProgram
{
public ShaderStage Stage { get; }
public string Code { get; private set; }
public byte[] BinaryCode { get; }
private ShaderProgram(ShaderStage stage)
{
Stage = stage;
}
public ShaderProgram(ShaderStage stage, string code) : this(stage)
{
Code = code;
}
public ShaderProgram(ShaderStage stage, byte[] binaryCode) : this(stage)
{
BinaryCode = binaryCode;
}
public void Prepend(string line)
{
Code = line + Environment.NewLine + Code;
}
}
}
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