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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTextureBase : OpCode
{
public int HandleOffset { get; }
public OpCodeTextureBase(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
HandleOffset = opCode.Extract(36, 13);
}
}
}
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