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using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using static Spv.Specification;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
static class EnumConversion
{
public static AggregateType Convert(this VariableType type)
{
return type switch
{
VariableType.None => AggregateType.Void,
VariableType.Bool => AggregateType.Bool,
VariableType.F32 => AggregateType.FP32,
VariableType.F64 => AggregateType.FP64,
VariableType.S32 => AggregateType.S32,
VariableType.U32 => AggregateType.U32,
_ => throw new ArgumentException($"Invalid variable type \"{type}\".")
};
}
public static ExecutionModel Convert(this ShaderStage stage)
{
return stage switch
{
ShaderStage.Compute => ExecutionModel.GLCompute,
ShaderStage.Vertex => ExecutionModel.Vertex,
ShaderStage.TessellationControl => ExecutionModel.TessellationControl,
ShaderStage.TessellationEvaluation => ExecutionModel.TessellationEvaluation,
ShaderStage.Geometry => ExecutionModel.Geometry,
ShaderStage.Fragment => ExecutionModel.Fragment,
_ => throw new ArgumentException($"Invalid shader stage \"{stage}\".")
};
}
}
}
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