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An experimental Nintendo Switch Emulator written in C#
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Ryujinx.Graphics.Gpu
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State
Mode
Name
Size
-rw-r--r--
BlendState.cs
902
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plain
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-rw-r--r--
BlendStateCommon.cs
955
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-rw-r--r--
Boolean32.cs
391
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-rw-r--r--
ClearColors.cs
318
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-rw-r--r--
Condition.cs
240
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-rw-r--r--
ConditionState.cs
304
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-rw-r--r--
CopyBufferParams.cs
409
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-rw-r--r--
CopyBufferSwizzle.cs
1151
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-rw-r--r--
CopyBufferTexture.cs
482
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-rw-r--r--
CopyRegion.cs
434
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-rw-r--r--
CopyTexture.cs
577
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-rw-r--r--
CopyTextureControl.cs
358
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-rw-r--r--
DepthBiasState.cs
350
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-rw-r--r--
FaceState.cs
359
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-rw-r--r--
GpuState.cs
15919
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-rw-r--r--
GpuStateTable.cs
4817
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-rw-r--r--
GpuVa.cs
518
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-rw-r--r--
IndexBufferState.cs
446
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-rw-r--r--
Inline2MemoryParams.cs
646
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-rw-r--r--
LogicalOpState.cs
242
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-rw-r--r--
MemoryLayout.cs
802
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-rw-r--r--
MethodOffset.cs
5592
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-rw-r--r--
PoolState.cs
273
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-rw-r--r--
PrimitiveRestartState.cs
283
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-rw-r--r--
PrimitiveTopology.cs
2336
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-rw-r--r--
ReportCounterType.cs
1160
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-rw-r--r--
ResetCounterType.cs
917
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plain
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-rw-r--r--
RtColorMask.cs
1452
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-rw-r--r--
RtColorState.cs
794
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-rw-r--r--
RtControl.cs
863
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-rw-r--r--
RtDepthStencilState.cs
387
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plain
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-rw-r--r--
RtFormat.cs
8599
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-rw-r--r--
SamplerIndex.cs
202
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-rw-r--r--
ScissorState.cs
308
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-rw-r--r--
SemaphoreOperation.cs
212
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-rw-r--r--
SemaphoreState.cs
297
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-rw-r--r--
ShaderState.cs
1158
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-rw-r--r--
ShaderType.cs
249
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-rw-r--r--
Size3D.cs
284
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plain
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-rw-r--r--
StencilBackMasks.cs
305
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-rw-r--r--
StencilBackTestState.cs
426
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-rw-r--r--
StencilTestState.cs
550
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-rw-r--r--
TfBufferState.cs
454
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-rw-r--r--
TfState.cs
327
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-rw-r--r--
UniformBufferState.cs
346
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-rw-r--r--
VertexAttribState.cs
1358
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-rw-r--r--
VertexBufferDrawState.cs
279
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-rw-r--r--
VertexBufferState.cs
862
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-rw-r--r--
ViewVolumeClipControl.cs
197
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-rw-r--r--
ViewportExtents.cs
428
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-rw-r--r--
ViewportTransform.cs
1684
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-rw-r--r--
YControl.cs
166
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