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namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Render target depth-stencil buffer state.
/// </summary>
struct RtDepthStencilState
{
#pragma warning disable CS0649
public GpuVa Address;
public ZetaFormat Format;
public MemoryLayout MemoryLayout;
public int LayerSize;
#pragma warning restore CS0649
}
}
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