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mirror/ryujinx
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An experimental Nintendo Switch Emulator written in C#
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Ryujinx.Graphics.Gpu
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Shader
Mode
Name
Size
d---------
Cache
269
log
plain
-rw-r--r--
CachedShaderProgram.cs
1644
log
plain
blame
-rw-r--r--
CachedShaderStage.cs
1117
log
plain
blame
-rw-r--r--
ComputeShaderCacheHashTable.cs
2588
log
plain
blame
d---------
DiskCache
564
log
plain
-rw-r--r--
GpuAccessor.cs
8554
log
plain
blame
-rw-r--r--
GpuAccessorBase.cs
8931
log
plain
blame
-rw-r--r--
GpuAccessorState.cs
2510
log
plain
blame
-rw-r--r--
GpuChannelComputeState.cs
1939
log
plain
blame
-rw-r--r--
GpuChannelGraphicsState.cs
2492
log
plain
blame
-rw-r--r--
GpuChannelPoolState.cs
1299
log
plain
blame
d---------
HashTable
232
log
plain
-rw-r--r--
ResourceCounts.cs
981
log
plain
blame
-rw-r--r--
ShaderAddresses.cs
2228
log
plain
blame
-rw-r--r--
ShaderCache.cs
26291
log
plain
blame
-rw-r--r--
ShaderCacheHashTable.cs
10806
log
plain
blame
-rw-r--r--
ShaderCacheState.cs
364
log
plain
blame
-rw-r--r--
ShaderCodeAccessor.cs
1018
log
plain
blame
-rw-r--r--
ShaderDumpPaths.cs
1632
log
plain
blame
-rw-r--r--
ShaderDumper.cs
4033
log
plain
blame
-rw-r--r--
ShaderSpecializationList.cs
2752
log
plain
blame
-rw-r--r--
ShaderSpecializationState.cs
33549
log
plain
blame
-rw-r--r--
TransformFeedbackDescriptor.cs
2174
log
plain
blame