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using System;
namespace Ryujinx.Graphics.Gpu.Shader.Cache
{
struct TransformFeedbackDescriptorOld
{
public int BufferIndex { get; }
public int Stride { get; }
public byte[] VaryingLocations { get; }
public TransformFeedbackDescriptorOld(int bufferIndex, int stride, byte[] varyingLocations)
{
BufferIndex = bufferIndex;
Stride = stride;
VaryingLocations = varyingLocations ?? throw new ArgumentNullException(nameof(varyingLocations));
}
}
}
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