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using System.Linq;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
{
class SourceProgramRequest : IProgramRequest
{
public ThreadedProgram Threaded { get; set; }
private IShader[] _shaders;
private TransformFeedbackDescriptor[] _transformFeedbackDescriptors;
public SourceProgramRequest(ThreadedProgram program, IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
{
Threaded = program;
_shaders = shaders;
_transformFeedbackDescriptors = transformFeedbackDescriptors;
}
public IProgram Create(IRenderer renderer)
{
IShader[] shaders = _shaders.Select(shader =>
{
var threaded = (ThreadedShader)shader;
threaded?.EnsureCreated();
return threaded?.Base;
}).ToArray();
return renderer.CreateProgram(shaders, _transformFeedbackDescriptors);
}
}
}
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