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using System.Linq;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
{
class SourceProgramRequest : IProgramRequest
{
public ThreadedProgram Threaded { get; set; }
private ShaderSource[] _shaders;
private ShaderInfo _info;
public SourceProgramRequest(ThreadedProgram program, ShaderSource[] shaders, ShaderInfo info)
{
Threaded = program;
_shaders = shaders;
_info = info;
}
public IProgram Create(IRenderer renderer)
{
return renderer.CreateProgram(_shaders, _info);
}
}
}
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