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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Shader
{
struct ShaderDisposeCommand : IGALCommand
{
public CommandType CommandType => CommandType.ShaderDispose;
private TableRef<ThreadedShader> _shader;
public void Set(TableRef<ThreadedShader> shader)
{
_shader = shader;
}
public static void Run(ref ShaderDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._shader.Get(threaded).Base.Dispose();
}
}
}
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