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using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetViewportsCommand : IGALCommand
{
public CommandType CommandType => CommandType.SetViewports;
private int _first;
private SpanRef<Viewport> _viewports;
private bool _disableTransform;
public void Set(int first, SpanRef<Viewport> viewports, bool disableTransform)
{
_first = first;
_viewports = viewports;
_disableTransform = disableTransform;
}
public static void Run(ref SetViewportsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ReadOnlySpan<Viewport> viewports = command._viewports.Get(threaded);
renderer.Pipeline.SetViewports(command._first, viewports, command._disableTransform);
command._viewports.Dispose(threaded);
}
}
}
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