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using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetUniformBuffersCommand : IGALCommand
{
public CommandType CommandType => CommandType.SetUniformBuffers;
private int _first;
private SpanRef<BufferRange> _buffers;
public void Set(int first, SpanRef<BufferRange> buffers)
{
_first = first;
_buffers = buffers;
}
public static void Run(ref SetUniformBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
Span<BufferRange> buffers = command._buffers.Get(threaded);
renderer.Pipeline.SetUniformBuffers(command._first, threaded.Buffers.MapBufferRanges(buffers));
command._buffers.Dispose(threaded);
}
}
}
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