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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetScissorCommand : IGALCommand
{
public CommandType CommandType => CommandType.SetScissor;
private int _index;
private bool _enable;
private int _x;
private int _y;
private int _width;
private int _height;
public void Set(int index, bool enable, int x, int y, int width, int height)
{
_index = index;
_enable = enable;
_x = x;
_y = y;
_width = width;
_height = height;
}
public static void Run(ref SetScissorCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetScissor(command._index, command._enable, command._x, command._y, command._width, command._height);
}
}
}
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