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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetSamplerCommand : IGALCommand
{
public CommandType CommandType => CommandType.SetSampler;
private int _index;
private TableRef<ISampler> _sampler;
public void Set(int index, TableRef<ISampler> sampler)
{
_index = index;
_sampler = sampler;
}
public static void Run(ref SetSamplerCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetSampler(command._index, command._sampler.GetAs<ThreadedSampler>(threaded)?.Base);
}
}
}
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