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path: root/Ryujinx.Common/ReleaseInformations.cs
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using System.Reflection;

namespace Ryujinx.Common
{
    // DO NOT EDIT, filled by CI
    public static class ReleaseInformations
    {
        public static string BuildVersion = "%%RYUJINX_BUILD_VERSION%%";
        public static string BuildGitHash = "%%RYUJINX_BUILD_GIT_HASH%%";
        public static string ReleaseChannelName = "%%RYUJINX_TARGET_RELEASE_CHANNEL_NAME%%";
        public static string ReleaseChannelOwner = "%%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER%%";
        public static string ReleaseChannelRepo = "%%RYUJINX_TARGET_RELEASE_CHANNEL_REPO%%";

        public static bool IsValid()
        {
            return !BuildGitHash.StartsWith("%%") &&
                   !ReleaseChannelName.StartsWith("%%") &&
                   !ReleaseChannelOwner.StartsWith("%%") &&
                   !ReleaseChannelRepo.StartsWith("%%");
        }

        public static string GetVersion()
        {
            if (IsValid())
            {
                return BuildVersion;
            }
            else
            {
                return Assembly.GetEntryAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>().InformationalVersion;
            }
        }
    }
}