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using System;
namespace Ryujinx.Common.Logging
{
public class LogEventArgs : EventArgs
{
public LogLevel Level { get; private set; }
public TimeSpan Time { get; private set; }
public int ThreadId { get; private set; }
public string Message { get; private set; }
public object Data { get; private set; }
public LogEventArgs(LogLevel level, TimeSpan time, int threadId, string message)
{
this.Level = level;
this.Time = time;
this.ThreadId = threadId;
this.Message = message;
}
public LogEventArgs(LogLevel level, TimeSpan time, int threadId, string message, object data)
{
this.Level = level;
this.Time = time;
this.ThreadId = threadId;
this.Message = message;
this.Data = data;
}
}
}
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