blob: ae3fa4937f708a9cc59a6f623971b3bf44eb1c6c (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
|
using System.Collections.Generic;
using System.IO;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.Configuration.System;
using Ryujinx.Configuration.Ui;
namespace Ryujinx.Configuration
{
public class ConfigurationFileFormat
{
/// <summary>
/// The current version of the file format
/// </summary>
public const int CurrentVersion = 12;
public int Version { get; set; }
/// <summary>
/// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
/// </summary>
public int ResScale { get; set; }
/// <summary>
/// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
/// </summary>
public float ResScaleCustom { get; set; }
/// <summary>
/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
/// </summary>
public float MaxAnisotropy { get; set; }
/// <summary>
/// Dumps shaders in this local directory
/// </summary>
public string GraphicsShadersDumpPath { get; set; }
/// <summary>
/// Enables printing debug log messages
/// </summary>
public bool LoggingEnableDebug { get; set; }
/// <summary>
/// Enables printing stub log messages
/// </summary>
public bool LoggingEnableStub { get; set; }
/// <summary>
/// Enables printing info log messages
/// </summary>
public bool LoggingEnableInfo { get; set; }
/// <summary>
/// Enables printing warning log messages
/// </summary>
public bool LoggingEnableWarn { get; set; }
/// <summary>
/// Enables printing error log messages
/// </summary>
public bool LoggingEnableError { get; set; }
/// <summary>
/// Enables printing guest log messages
/// </summary>
public bool LoggingEnableGuest { get; set; }
/// <summary>
/// Enables printing FS access log messages
/// </summary>
public bool LoggingEnableFsAccessLog { get; set; }
/// <summary>
/// Controls which log messages are written to the log targets
/// </summary>
public LogClass[] LoggingFilteredClasses { get; set; }
/// <summary>
/// Change Graphics API debug log level
/// </summary>
public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
/// <summary>
/// Enables or disables logging to a file on disk
/// </summary>
public bool EnableFileLog { get; set; }
/// <summary>
/// Change System Language
/// </summary>
public Language SystemLanguage { get; set; }
/// <summary>
/// Change System Region
/// </summary>
public Region SystemRegion { get; set; }
/// <summary>
/// Change System TimeZone
/// </summary>
public string SystemTimeZone { get; set; }
/// <summary>
/// Change System Time Offset in seconds
/// </summary>
public long SystemTimeOffset { get; set; }
/// <summary>
/// Enables or disables Docked Mode
/// </summary>
public bool DockedMode { get; set; }
/// <summary>
/// Enables or disables Discord Rich Presence
/// </summary>
public bool EnableDiscordIntegration { get; set; }
/// <summary>
/// Enables or disables Vertical Sync
/// </summary>
public bool EnableVsync { get; set; }
/// <summary>
/// Enables or disables multi-core scheduling of threads
/// </summary>
public bool EnableMulticoreScheduling { get; set; }
/// <summary>
/// Enables or disables profiled translation cache persistency
/// </summary>
public bool EnablePtc { get; set; }
/// <summary>
/// Enables integrity checks on Game content files
/// </summary>
public bool EnableFsIntegrityChecks { get; set; }
/// <summary>
/// Enables FS access log output to the console. Possible modes are 0-3
/// </summary>
public int FsGlobalAccessLogMode { get; set; }
/// <summary>
/// The selected audio backend
/// </summary>
public AudioBackend AudioBackend { get; set; }
/// <summary>
/// Enable or disable ignoring missing services
/// </summary>
public bool IgnoreMissingServices { get; set; }
/// <summary>
/// Used to toggle columns in the GUI
/// </summary>
public GuiColumns GuiColumns { get; set; }
/// <summary>
/// Used to configure column sort settings in the GUI
/// </summary>
public ColumnSort ColumnSort { get; set; }
/// <summary>
/// A list of directories containing games to be used to load games into the games list
/// </summary>
public List<string> GameDirs { get; set; }
/// <summary>
/// Enable or disable custom themes in the GUI
/// </summary>
public bool EnableCustomTheme { get; set; }
/// <summary>
/// Path to custom GUI theme
/// </summary>
public string CustomThemePath { get; set; }
/// <summary>
/// Enable or disable keyboard support (Independent from controllers binding)
/// </summary>
public bool EnableKeyboard { get; set; }
/// <summary>
/// Hotkey Keyboard Bindings
/// </summary>
public KeyboardHotkeys Hotkeys { get; set; }
/// <summary>
/// Keyboard control bindings
/// </summary>
public List<KeyboardConfig> KeyboardConfig { get; set; }
/// <summary>
/// Controller control bindings
/// </summary>
public List<ControllerConfig> ControllerConfig { get; set; }
/// <summary>
/// Loads a configuration file from disk
/// </summary>
/// <param name="path">The path to the JSON configuration file</param>
public static ConfigurationFileFormat Load(string path)
{
return JsonHelper.DeserializeFromFile<ConfigurationFileFormat>(path);
}
/// <summary>
/// Save a configuration file to disk
/// </summary>
/// <param name="path">The path to the JSON configuration file</param>
public void SaveConfig(string path)
{
File.WriteAllText(path, JsonHelper.Serialize(this, true));
}
}
}
|