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using Avalonia.OpenGL;
using SPB.Graphics.OpenGL;
using System;
namespace Ryujinx.Ava.Ui.Controls
{
internal static class IGlContextExtension
{
public static OpenGLContextBase AsOpenGLContextBase(this IGlContext context)
{
var handle = (IntPtr)context.GetType().GetProperty("Handle").GetValue(context);
if (OperatingSystem.IsWindows())
{
return new AvaloniaWglContext(handle);
}
else if (OperatingSystem.IsLinux())
{
return new AvaloniaGlxContext(handle);
}
return null;
}
}
}
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