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using SPB.Graphics;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Ava.Ui.Controls
{
[SupportedOSPlatform("linux")]
internal class AvaloniaGlxContext : SPB.Platform.GLX.GLXOpenGLContext
{
public AvaloniaGlxContext(IntPtr handle)
: base(FramebufferFormat.Default, 0, 0, 0, false, null)
{
ContextHandle = handle;
}
}
}
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