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using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Ui.Vulkan
{
public class VulkanOptions
{
/// <summary>
/// Sets the application name of the Vulkan instance
/// </summary>
public string ApplicationName { get; set; }
/// <summary>
/// Specifies the Vulkan API version to use
/// </summary>
public Version VulkanVersion { get; set; } = new Version(1, 1, 0);
/// <summary>
/// Specifies additional extensions to enable if available on the instance
/// </summary>
public IEnumerable<string> InstanceExtensions { get; set; } = Enumerable.Empty<string>();
/// <summary>
/// Specifies layers to enable if available on the instance
/// </summary>
public IEnumerable<string> EnabledLayers { get; set; } = Enumerable.Empty<string>();
/// <summary>
/// Enables the debug layer
/// </summary>
public bool UseDebug { get; set; }
/// <summary>
/// Selects the first suitable discrete GPU available
/// </summary>
public bool PreferDiscreteGpu { get; set; }
/// <summary>
/// Sets the device to use if available and suitable.
/// </summary>
public string PreferredDevice { get; set; }
/// <summary>
/// Max number of device queues to request
/// </summary>
public uint MaxQueueCount { get; set; }
}
}
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