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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.
//

using System.Runtime.InteropServices;

namespace Ryujinx.Audio.Renderer.Parameter
{
    /// <summary>
    /// Output information for an effect version 2. (added with REV9)
    /// </summary>
    [StructLayout(LayoutKind.Sequential, Pack = 1)]
    public struct EffectOutStatusVersion2 : IEffectOutStatus
    {
        /// <summary>
        /// Current effect state.
        /// </summary>
        public EffectState State;

        /// <summary>
        /// Unused/Reserved.
        /// </summary>
        private unsafe fixed byte _reserved[15];

        /// <summary>
        /// Current result state.
        /// </summary>
        public EffectResultState ResultState;

        EffectState IEffectOutStatus.State { get => State; set => State = value; }
    }
}