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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Effect
{
/// <summary>
/// Effect result state for <seealso cref="Common.EffectType.Limiter"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct LimiterStatistics
{
/// <summary>
/// The max input sample value recorded by the limiter.
/// </summary>
public Array6<float> InputMax;
/// <summary>
/// Compression gain min value.
/// </summary>
public Array6<float> CompressionGainMin;
/// <summary>
/// Reset the statistics.
/// </summary>
public void Reset()
{
InputMax.ToSpan().Fill(0.0f);
CompressionGainMin.ToSpan().Fill(1.0f);
}
}
}
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