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path: root/Ryujinx.Audio/Native/libsoundio/SoundIOChannelArea.cs
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using System;
using System.Runtime.InteropServices;

namespace SoundIOSharp
{
	public struct SoundIOChannelArea
	{
		internal SoundIOChannelArea (Pointer<SoundIoChannelArea> handle)
		{
			this.handle = handle;
		}

		Pointer<SoundIoChannelArea> handle;

		public IntPtr Pointer {
			get { return Marshal.ReadIntPtr (handle, ptr_offset); }
			set { Marshal.WriteIntPtr (handle, ptr_offset, value); }
		}
		static readonly int ptr_offset = (int) Marshal.OffsetOf<SoundIoChannelArea> ("ptr");

		public int Step {
			get { return Marshal.ReadInt32 (handle, step_offset); }
		}
		static readonly int step_offset = (int)Marshal.OffsetOf<SoundIoChannelArea> ("step");
	}
}