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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.
//

using Ryujinx.Audio.Common;
using System;

namespace Ryujinx.Audio.Integration
{
    public interface IHardwareDeviceSession : IDisposable
    {
        bool RegisterBuffer(AudioBuffer buffer);

        void UnregisterBuffer(AudioBuffer buffer);

        void QueueBuffer(AudioBuffer buffer);

        bool WasBufferFullyConsumed(AudioBuffer buffer);

        void SetVolume(float volume);

        float GetVolume();

        ulong GetPlayedSampleCount();

        void Start();

        void Stop();

        void PrepareToClose();
    }
}