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using System;
namespace Ryujinx.Audio
{
public interface IAalOutput : IDisposable
{
int OpenTrack(int sampleRate, int channels, ReleaseCallback callback);
void CloseTrack(int trackId);
bool ContainsBuffer(int trackId, long bufferTag);
long[] GetReleasedBuffers(int trackId, int maxCount);
void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer) where T : struct;
void Start(int trackId);
void Stop(int trackId);
PlaybackState GetState(int trackId);
}
}
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