using Gtk; using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.HOS; using Ryujinx.Ui.App.Common; using System; using System.Collections.Generic; using System.IO; using System.Linq; using GUI = Gtk.Builder.ObjectAttribute; namespace Ryujinx.Ui.Windows { public class CheatWindow : Window { private readonly string _enabledCheatsPath; private readonly bool _noCheatsFound; #pragma warning disable CS0649, IDE0044 [GUI] Label _baseTitleInfoLabel; [GUI] TextView _buildIdTextView; [GUI] TreeView _cheatTreeView; [GUI] Button _saveButton; #pragma warning restore CS0649, IDE0044 public CheatWindow(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName, string titlePath) : this(new Builder("Ryujinx.Ui.Windows.CheatWindow.glade"), virtualFileSystem, titleId, titleName, titlePath) { } private CheatWindow(Builder builder, VirtualFileSystem virtualFileSystem, ulong titleId, string titleName, string titlePath) : base(builder.GetRawOwnedObject("_cheatWindow")) { builder.Autoconnect(this); _baseTitleInfoLabel.Text = $"Cheats Available for {titleName} [{titleId:X16}]"; _buildIdTextView.Buffer.Text = $"BuildId: {ApplicationData.GetApplicationBuildId(virtualFileSystem, titlePath)}"; string modsBasePath = ModLoader.GetModsBasePath(); string titleModsPath = ModLoader.GetTitleDir(modsBasePath, titleId.ToString("X16")); _enabledCheatsPath = System.IO.Path.Combine(titleModsPath, "cheats", "enabled.txt"); _cheatTreeView.Model = new TreeStore(typeof(bool), typeof(string), typeof(string), typeof(string)); CellRendererToggle enableToggle = new CellRendererToggle(); enableToggle.Toggled += (sender, args) => { _cheatTreeView.Model.GetIter(out TreeIter treeIter, new TreePath(args.Path)); bool newValue = !(bool)_cheatTreeView.Model.GetValue(treeIter, 0); _cheatTreeView.Model.SetValue(treeIter, 0, newValue); if (_cheatTreeView.Model.IterChildren(out TreeIter childIter, treeIter)) { do { _cheatTreeView.Model.SetValue(childIter, 0, newValue); } while (_cheatTreeView.Model.IterNext(ref childIter)); } }; _cheatTreeView.AppendColumn("Enabled", enableToggle, "active", 0); _cheatTreeView.AppendColumn("Name", new CellRendererText(), "text", 1); _cheatTreeView.AppendColumn("Path", new CellRendererText(), "text", 2); var buildIdColumn = _cheatTreeView.AppendColumn("Build Id", new CellRendererText(), "text", 3); buildIdColumn.Visible = false; string[] enabled = { }; if (File.Exists(_enabledCheatsPath)) { enabled = File.ReadAllLines(_enabledCheatsPath); } int cheatAdded = 0; var mods = new ModLoader.ModCache(); ModLoader.QueryContentsDir(mods, new DirectoryInfo(System.IO.Path.Combine(modsBasePath, "contents")), titleId); string currentCheatFile = string.Empty; string buildId = string.Empty; TreeIter parentIter = default; foreach (var cheat in mods.Cheats) { if (cheat.Path.FullName != currentCheatFile) { currentCheatFile = cheat.Path.FullName; string parentPath = currentCheatFile.Replace(titleModsPath, ""); buildId = System.IO.Path.GetFileNameWithoutExtension(currentCheatFile).ToUpper(); parentIter = ((TreeStore)_cheatTreeView.Model).AppendValues(false, buildId, parentPath, ""); } string cleanName = cheat.Name.Substring(1, cheat.Name.Length - 8); ((TreeStore)_cheatTreeView.Model).AppendValues(parentIter, enabled.Contains($"{buildId}-{cheat.Name}"), cleanName, "", buildId); cheatAdded++; } if (cheatAdded == 0) { ((TreeStore)_cheatTreeView.Model).AppendValues(false, "No Cheats Found", "", ""); _cheatTreeView.GetColumn(0).Visible = false; _noCheatsFound = true; _saveButton.Visible = false; } _cheatTreeView.ExpandAll(); } private void SaveButton_Clicked(object sender, EventArgs args) { if (_noCheatsFound) { return; } List enabledCheats = new List(); if (_cheatTreeView.Model.GetIterFirst(out TreeIter parentIter)) { do { if (_cheatTreeView.Model.IterChildren(out TreeIter childIter, parentIter)) { do { var enabled = (bool)_cheatTreeView.Model.GetValue(childIter, 0); if (enabled) { var name = _cheatTreeView.Model.GetValue(childIter, 1).ToString(); var buildId = _cheatTreeView.Model.GetValue(childIter, 3).ToString(); enabledCheats.Add($"{buildId}-<{name} Cheat>"); } } while (_cheatTreeView.Model.IterNext(ref childIter)); } } while (_cheatTreeView.Model.IterNext(ref parentIter)); } Directory.CreateDirectory(System.IO.Path.GetDirectoryName(_enabledCheatsPath)); File.WriteAllLines(_enabledCheatsPath, enabledCheats); Dispose(); } private void CancelButton_Clicked(object sender, EventArgs args) { Dispose(); } } }