using Gtk; using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard; using System; using System.Linq; namespace Ryujinx.Ui.Applet { public class SwkbdAppletDialog : MessageDialog { private int _inputMin; private int _inputMax; private KeyboardMode _mode; private string _validationInfoText = ""; private Predicate _checkLength = _ => true; private Predicate _checkInput = _ => true; private readonly Label _validationInfo; public Entry InputEntry { get; } public Button OkButton { get; } public Button CancelButton { get; } public SwkbdAppletDialog(Window parent) : base(parent, DialogFlags.Modal | DialogFlags.DestroyWithParent, MessageType.Question, ButtonsType.None, null) { SetDefaultSize(300, 0); _validationInfo = new Label() { Visible = false }; InputEntry = new Entry() { Visible = true }; InputEntry.Activated += OnInputActivated; InputEntry.Changed += OnInputChanged; OkButton = (Button)AddButton("OK", ResponseType.Ok); CancelButton = (Button)AddButton("Cancel", ResponseType.Cancel); ((Box)MessageArea).PackEnd(_validationInfo, true, true, 0); ((Box)MessageArea).PackEnd(InputEntry, true, true, 4); } private void ApplyValidationInfo() { _validationInfo.Visible = !string.IsNullOrEmpty(_validationInfoText); _validationInfo.Markup = _validationInfoText; } public void SetInputLengthValidation(int min, int max) { _inputMin = Math.Min(min, max); _inputMax = Math.Max(min, max); _validationInfo.Visible = false; if (_inputMin <= 0 && _inputMax == int.MaxValue) // Disable. { _validationInfo.Visible = false; _checkLength = _ => true; } else if (_inputMin > 0 && _inputMax == int.MaxValue) { _validationInfoText = $"Must be at least {_inputMin} characters long. "; _checkLength = length => _inputMin <= length; } else { _validationInfoText = $"Must be {_inputMin}-{_inputMax} characters long. "; _checkLength = length => _inputMin <= length && length <= _inputMax; } ApplyValidationInfo(); OnInputChanged(this, EventArgs.Empty); } public void SetInputValidation(KeyboardMode mode) { _mode = mode; switch (mode) { case KeyboardMode.NumbersOnly: _validationInfoText += "Must be numbers only."; _checkInput = text => text.All(char.IsDigit); break; case KeyboardMode.Alphabet: _validationInfoText += "Must be alphabets only."; _checkInput = text => text.All(char.IsAsciiLetter); break; case KeyboardMode.ASCII: _validationInfoText += "Must be ASCII text only."; _checkInput = text => text.All(char.IsAscii); break; default: _checkInput = _ => true; break; } ApplyValidationInfo(); OnInputChanged(this, EventArgs.Empty); } private void OnInputActivated(object sender, EventArgs e) { if (OkButton.IsSensitive) { Respond(ResponseType.Ok); } } private void OnInputChanged(object sender, EventArgs e) { OkButton.Sensitive = _checkLength(InputEntry.Text.Length) && _checkInput(InputEntry.Text); } } }