using Avalonia.Svg.Skia; using Ryujinx.Ava.UI.Models.Input; using Ryujinx.Ava.UI.Views.Input; namespace Ryujinx.Ava.UI.ViewModels.Input { public class ControllerInputViewModel : BaseModel { private GamepadInputConfig _config; public GamepadInputConfig Config { get => _config; set { _config = value; OnPropertyChanged(); } } private bool _isLeft; public bool IsLeft { get => _isLeft; set { _isLeft = value; OnPropertyChanged(); OnPropertyChanged(nameof(HasSides)); } } private bool _isRight; public bool IsRight { get => _isRight; set { _isRight = value; OnPropertyChanged(); OnPropertyChanged(nameof(HasSides)); } } public bool HasSides => IsLeft ^ IsRight; private SvgImage _image; public SvgImage Image { get => _image; set { _image = value; OnPropertyChanged(); } } public readonly InputViewModel ParentModel; public ControllerInputViewModel(InputViewModel model, GamepadInputConfig config) { ParentModel = model; model.NotifyChangesEvent += OnParentModelChanged; OnParentModelChanged(); Config = config; } public async void ShowMotionConfig() { await MotionInputView.Show(this); } public async void ShowRumbleConfig() { await RumbleInputView.Show(this); } public void OnParentModelChanged() { IsLeft = ParentModel.IsLeft; IsRight = ParentModel.IsRight; Image = ParentModel.Image; } } }