using Gtk; using Ryujinx.UI.Common.Configuration; using System.Reflection; namespace Ryujinx.UI.Applet { internal class ErrorAppletDialog : MessageDialog { public ErrorAppletDialog(Window parentWindow, DialogFlags dialogFlags, MessageType messageType, string[] buttons) : base(parentWindow, dialogFlags, messageType, ButtonsType.None, null) { Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.UI.Common.Resources.Logo_Ryujinx.png"); int responseId = 0; if (buttons != null) { foreach (string buttonText in buttons) { AddButton(buttonText, responseId); responseId++; } } else { AddButton("OK", 0); } ShowAll(); } } }