using DiscordRPC; using Ryujinx.Common; using Ryujinx.Ui.Common.Configuration; namespace Ryujinx.Ui.Common { public static class DiscordIntegrationModule { private const string Description = "A simple, experimental Nintendo Switch emulator."; private const string CliendId = "568815339807309834"; private static DiscordRpcClient _discordClient; private static RichPresence _discordPresenceMain; public static void Initialize() { _discordPresenceMain = new RichPresence { Assets = new Assets { LargeImageKey = "ryujinx", LargeImageText = Description, }, Details = "Main Menu", State = "Idling", Timestamps = Timestamps.Now, Buttons = new[] { new Button { Label = "Website", Url = "https://ryujinx.org/", }, }, }; ConfigurationState.Instance.EnableDiscordIntegration.Event += Update; } private static void Update(object sender, ReactiveEventArgs evnt) { if (evnt.OldValue != evnt.NewValue) { // If the integration was active, disable it and unload everything if (evnt.OldValue) { _discordClient?.Dispose(); _discordClient = null; } // If we need to activate it and the client isn't active, initialize it if (evnt.NewValue && _discordClient == null) { _discordClient = new DiscordRpcClient(CliendId); _discordClient.Initialize(); _discordClient.SetPresence(_discordPresenceMain); } } } public static void SwitchToPlayingState(string titleId, string titleName) { _discordClient?.SetPresence(new RichPresence { Assets = new Assets { LargeImageKey = "game", LargeImageText = titleName, SmallImageKey = "ryujinx", SmallImageText = Description, }, Details = $"Playing {titleName}", State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(), Timestamps = Timestamps.Now, Buttons = new[] { new Button { Label = "Website", Url = "https://ryujinx.org/", }, }, }); } public static void SwitchToMainMenu() { _discordClient?.SetPresence(_discordPresenceMain); } public static void Exit() { _discordClient?.Dispose(); } } }