using System; using System.Text.Json.Serialization; namespace Ryujinx.Ui.App.Common { public class ApplicationMetadata { public string Title { get; set; } public bool Favorite { get; set; } public double TimePlayed { get; set; } [JsonPropertyName("last_played_utc")] public DateTime? LastPlayed { get; set; } = null; [JsonPropertyName("last_played")] [JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)] public string LastPlayedOld { get; set; } } }