using Ryujinx.Common; using Ryujinx.Common.Configuration; using ShellLink; using SkiaSharp; using System; using System.Collections.Generic; using System.IO; using System.Runtime.Versioning; namespace Ryujinx.UI.Common.Helper { public static class ShortcutHelper { [SupportedOSPlatform("windows")] private static void CreateShortcutWindows(string applicationFilePath, string applicationId, byte[] iconData, string iconPath, string cleanedAppName, string desktopPath) { string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, AppDomain.CurrentDomain.FriendlyName + ".exe"); iconPath += ".ico"; MemoryStream iconDataStream = new(iconData); using var image = SKBitmap.Decode(iconDataStream); image.Resize(new SKImageInfo(128, 128), SKFilterQuality.High); SaveBitmapAsIcon(image, iconPath); var shortcut = Shortcut.CreateShortcut(basePath, GetArgsString(applicationFilePath, applicationId), iconPath, 0); shortcut.StringData.NameString = cleanedAppName; shortcut.WriteToFile(Path.Combine(desktopPath, cleanedAppName + ".lnk")); } [SupportedOSPlatform("linux")] private static void CreateShortcutLinux(string applicationFilePath, string applicationId, byte[] iconData, string iconPath, string desktopPath, string cleanedAppName) { string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx.sh"); var desktopFile = EmbeddedResources.ReadAllText("Ryujinx.UI.Common/shortcut-template.desktop"); iconPath += ".png"; var image = SKBitmap.Decode(iconData); using var data = image.Encode(SKEncodedImageFormat.Png, 100); using var file = File.OpenWrite(iconPath); data.SaveTo(file); using StreamWriter outputFile = new(Path.Combine(desktopPath, cleanedAppName + ".desktop")); outputFile.Write(desktopFile, cleanedAppName, iconPath, $"{basePath} {GetArgsString(applicationFilePath, applicationId)}"); } [SupportedOSPlatform("macos")] private static void CreateShortcutMacos(string appFilePath, string applicationId, byte[] iconData, string desktopPath, string cleanedAppName) { string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx"); var plistFile = EmbeddedResources.ReadAllText("Ryujinx.UI.Common/shortcut-template.plist"); var shortcutScript = EmbeddedResources.ReadAllText("Ryujinx.UI.Common/shortcut-launch-script.sh"); // Macos .App folder string contentFolderPath = Path.Combine("/Applications", cleanedAppName + ".app", "Contents"); string scriptFolderPath = Path.Combine(contentFolderPath, "MacOS"); if (!Directory.Exists(scriptFolderPath)) { Directory.CreateDirectory(scriptFolderPath); } // Runner script const string ScriptName = "runner.sh"; string scriptPath = Path.Combine(scriptFolderPath, ScriptName); using StreamWriter scriptFile = new(scriptPath); scriptFile.Write(shortcutScript, basePath, GetArgsString(appFilePath, applicationId)); // Set execute permission FileInfo fileInfo = new(scriptPath); fileInfo.UnixFileMode |= UnixFileMode.UserExecute; // img string resourceFolderPath = Path.Combine(contentFolderPath, "Resources"); if (!Directory.Exists(resourceFolderPath)) { Directory.CreateDirectory(resourceFolderPath); } const string IconName = "icon.png"; var image = SKBitmap.Decode(iconData); using var data = image.Encode(SKEncodedImageFormat.Png, 100); using var file = File.OpenWrite(Path.Combine(resourceFolderPath, IconName)); data.SaveTo(file); // plist file using StreamWriter outputFile = new(Path.Combine(contentFolderPath, "Info.plist")); outputFile.Write(plistFile, ScriptName, cleanedAppName, IconName); } public static void CreateAppShortcut(string applicationFilePath, string applicationName, string applicationId, byte[] iconData) { string desktopPath = Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory); string cleanedAppName = string.Join("_", applicationName.Split(Path.GetInvalidFileNameChars())); if (OperatingSystem.IsWindows()) { string iconPath = Path.Combine(AppDataManager.BaseDirPath, "games", applicationId, "app"); CreateShortcutWindows(applicationFilePath, applicationId, iconData, iconPath, cleanedAppName, desktopPath); return; } if (OperatingSystem.IsLinux()) { string iconPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".local", "share", "icons", "Ryujinx"); Directory.CreateDirectory(iconPath); CreateShortcutLinux(applicationFilePath, applicationId, iconData, Path.Combine(iconPath, applicationId), desktopPath, cleanedAppName); return; } if (OperatingSystem.IsMacOS()) { CreateShortcutMacos(applicationFilePath, applicationId, iconData, desktopPath, cleanedAppName); return; } throw new NotImplementedException("Shortcut support has not been implemented yet for this OS."); } private static string GetArgsString(string appFilePath, string applicationId) { // args are first defined as a list, for easier adjustments in the future var argsList = new List(); if (!string.IsNullOrEmpty(CommandLineState.BaseDirPathArg)) { argsList.Add("--root-data-dir"); argsList.Add($"\"{CommandLineState.BaseDirPathArg}\""); } if (appFilePath.ToLower().EndsWith(".xci")) { argsList.Add("--application-id"); argsList.Add($"\"{applicationId}\""); } argsList.Add($"\"{appFilePath}\""); return String.Join(" ", argsList); } /// /// Creates a Icon (.ico) file using the source bitmap image at the specified file path. /// /// The source bitmap image that will be saved as an .ico file /// The location that the new .ico file will be saved too (Make sure to include '.ico' in the path). [SupportedOSPlatform("windows")] private static void SaveBitmapAsIcon(SKBitmap source, string filePath) { // Code Modified From https://stackoverflow.com/a/11448060/368354 by Benlitz byte[] header = { 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 32, 0, 0, 0, 0, 0, 22, 0, 0, 0 }; using FileStream fs = new(filePath, FileMode.Create); fs.Write(header); // Writing actual data using var data = source.Encode(SKEncodedImageFormat.Png, 100); data.SaveTo(fs); // Getting data length (file length minus header) long dataLength = fs.Length - header.Length; // Write it in the correct place fs.Seek(14, SeekOrigin.Begin); fs.WriteByte((byte)dataLength); fs.WriteByte((byte)(dataLength >> 8)); fs.WriteByte((byte)(dataLength >> 16)); fs.WriteByte((byte)(dataLength >> 24)); } } }