using Ryujinx.Common; using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Configuration.Hid.Controller; using Ryujinx.Common.Configuration.Hid.Keyboard; using Ryujinx.Common.Configuration.Multiplayer; using Ryujinx.Common.Logging; using Ryujinx.Graphics.Vulkan; using Ryujinx.UI.Common.Configuration.System; using Ryujinx.UI.Common.Configuration.UI; using Ryujinx.UI.Common.Helper; using System; using System.Collections.Generic; using System.Globalization; using System.Text.Json.Nodes; namespace Ryujinx.UI.Common.Configuration { public class ConfigurationState { /// <summary> /// UI configuration section /// </summary> public class UISection { public class Columns { public ReactiveObject<bool> FavColumn { get; private set; } public ReactiveObject<bool> IconColumn { get; private set; } public ReactiveObject<bool> AppColumn { get; private set; } public ReactiveObject<bool> DevColumn { get; private set; } public ReactiveObject<bool> VersionColumn { get; private set; } public ReactiveObject<bool> TimePlayedColumn { get; private set; } public ReactiveObject<bool> LastPlayedColumn { get; private set; } public ReactiveObject<bool> FileExtColumn { get; private set; } public ReactiveObject<bool> FileSizeColumn { get; private set; } public ReactiveObject<bool> PathColumn { get; private set; } public Columns() { FavColumn = new ReactiveObject<bool>(); IconColumn = new ReactiveObject<bool>(); AppColumn = new ReactiveObject<bool>(); DevColumn = new ReactiveObject<bool>(); VersionColumn = new ReactiveObject<bool>(); TimePlayedColumn = new ReactiveObject<bool>(); LastPlayedColumn = new ReactiveObject<bool>(); FileExtColumn = new ReactiveObject<bool>(); FileSizeColumn = new ReactiveObject<bool>(); PathColumn = new ReactiveObject<bool>(); } } public class ColumnSortSettings { public ReactiveObject<int> SortColumnId { get; private set; } public ReactiveObject<bool> SortAscending { get; private set; } public ColumnSortSettings() { SortColumnId = new ReactiveObject<int>(); SortAscending = new ReactiveObject<bool>(); } } /// <summary> /// Used to toggle which file types are shown in the UI /// </summary> public class ShownFileTypeSettings { public ReactiveObject<bool> NSP { get; private set; } public ReactiveObject<bool> PFS0 { get; private set; } public ReactiveObject<bool> XCI { get; private set; } public ReactiveObject<bool> NCA { get; private set; } public ReactiveObject<bool> NRO { get; private set; } public ReactiveObject<bool> NSO { get; private set; } public ShownFileTypeSettings() { NSP = new ReactiveObject<bool>(); PFS0 = new ReactiveObject<bool>(); XCI = new ReactiveObject<bool>(); NCA = new ReactiveObject<bool>(); NRO = new ReactiveObject<bool>(); NSO = new ReactiveObject<bool>(); } } // <summary> /// Determines main window start-up position, size and state ///<summary> public class WindowStartupSettings { public ReactiveObject<int> WindowSizeWidth { get; private set; } public ReactiveObject<int> WindowSizeHeight { get; private set; } public ReactiveObject<int> WindowPositionX { get; private set; } public ReactiveObject<int> WindowPositionY { get; private set; } public ReactiveObject<bool> WindowMaximized { get; private set; } public WindowStartupSettings() { WindowSizeWidth = new ReactiveObject<int>(); WindowSizeHeight = new ReactiveObject<int>(); WindowPositionX = new ReactiveObject<int>(); WindowPositionY = new ReactiveObject<int>(); WindowMaximized = new ReactiveObject<bool>(); } } /// <summary> /// Used to toggle columns in the GUI /// </summary> public Columns GuiColumns { get; private set; } /// <summary> /// Used to configure column sort settings in the GUI /// </summary> public ColumnSortSettings ColumnSort { get; private set; } /// <summary> /// A list of directories containing games to be used to load games into the games list /// </summary> public ReactiveObject<List<string>> GameDirs { get; private set; } /// <summary> /// A list of file types to be hidden in the games List /// </summary> public ShownFileTypeSettings ShownFileTypes { get; private set; } /// <summary> /// Determines main window start-up position, size and state /// </summary> public WindowStartupSettings WindowStartup { get; private set; } /// <summary> /// Language Code for the UI /// </summary> public ReactiveObject<string> LanguageCode { get; private set; } /// <summary> /// Enable or disable custom themes in the GUI /// </summary> public ReactiveObject<bool> EnableCustomTheme { get; private set; } /// <summary> /// Path to custom GUI theme /// </summary> public ReactiveObject<string> CustomThemePath { get; private set; } /// <summary> /// Selects the base style /// </summary> public ReactiveObject<string> BaseStyle { get; private set; } /// <summary> /// Start games in fullscreen mode /// </summary> public ReactiveObject<bool> StartFullscreen { get; private set; } /// <summary> /// Hide / Show Console Window /// </summary> public ReactiveObject<bool> ShowConsole { get; private set; } /// <summary> /// View Mode of the Game list /// </summary> public ReactiveObject<int> GameListViewMode { get; private set; } /// <summary> /// Show application name in Grid Mode /// </summary> public ReactiveObject<bool> ShowNames { get; private set; } /// <summary> /// Sets App Icon Size in Grid Mode /// </summary> public ReactiveObject<int> GridSize { get; private set; } /// <summary> /// Sorts Apps in Grid Mode /// </summary> public ReactiveObject<int> ApplicationSort { get; private set; } /// <summary> /// Sets if Grid is ordered in Ascending Order /// </summary> public ReactiveObject<bool> IsAscendingOrder { get; private set; } public UISection() { GuiColumns = new Columns(); ColumnSort = new ColumnSortSettings(); GameDirs = new ReactiveObject<List<string>>(); ShownFileTypes = new ShownFileTypeSettings(); WindowStartup = new WindowStartupSettings(); EnableCustomTheme = new ReactiveObject<bool>(); CustomThemePath = new ReactiveObject<string>(); BaseStyle = new ReactiveObject<string>(); StartFullscreen = new ReactiveObject<bool>(); GameListViewMode = new ReactiveObject<int>(); ShowNames = new ReactiveObject<bool>(); GridSize = new ReactiveObject<int>(); ApplicationSort = new ReactiveObject<int>(); IsAscendingOrder = new ReactiveObject<bool>(); LanguageCode = new ReactiveObject<string>(); ShowConsole = new ReactiveObject<bool>(); ShowConsole.Event += static (s, e) => { ConsoleHelper.SetConsoleWindowState(e.NewValue); }; } } /// <summary> /// Logger configuration section /// </summary> public class LoggerSection { /// <summary> /// Enables printing debug log messages /// </summary> public ReactiveObject<bool> EnableDebug { get; private set; } /// <summary> /// Enables printing stub log messages /// </summary> public ReactiveObject<bool> EnableStub { get; private set; } /// <summary> /// Enables printing info log messages /// </summary> public ReactiveObject<bool> EnableInfo { get; private set; } /// <summary> /// Enables printing warning log messages /// </summary> public ReactiveObject<bool> EnableWarn { get; private set; } /// <summary> /// Enables printing error log messages /// </summary> public ReactiveObject<bool> EnableError { get; private set; } /// <summary> /// Enables printing trace log messages /// </summary> public ReactiveObject<bool> EnableTrace { get; private set; } /// <summary> /// Enables printing guest log messages /// </summary> public ReactiveObject<bool> EnableGuest { get; private set; } /// <summary> /// Enables printing FS access log messages /// </summary> public ReactiveObject<bool> EnableFsAccessLog { get; private set; } /// <summary> /// Controls which log messages are written to the log targets /// </summary> public ReactiveObject<LogClass[]> FilteredClasses { get; private set; } /// <summary> /// Enables or disables logging to a file on disk /// </summary> public ReactiveObject<bool> EnableFileLog { get; private set; } /// <summary> /// Controls which OpenGL log messages are recorded in the log /// </summary> public ReactiveObject<GraphicsDebugLevel> GraphicsDebugLevel { get; private set; } public LoggerSection() { EnableDebug = new ReactiveObject<bool>(); EnableStub = new ReactiveObject<bool>(); EnableInfo = new ReactiveObject<bool>(); EnableWarn = new ReactiveObject<bool>(); EnableError = new ReactiveObject<bool>(); EnableTrace = new ReactiveObject<bool>(); EnableGuest = new ReactiveObject<bool>(); EnableFsAccessLog = new ReactiveObject<bool>(); FilteredClasses = new ReactiveObject<LogClass[]>(); EnableFileLog = new ReactiveObject<bool>(); EnableFileLog.Event += static (sender, e) => LogValueChange(e, nameof(EnableFileLog)); GraphicsDebugLevel = new ReactiveObject<GraphicsDebugLevel>(); } } /// <summary> /// System configuration section /// </summary> public class SystemSection { /// <summary> /// Change System Language /// </summary> public ReactiveObject<Language> Language { get; private set; } /// <summary> /// Change System Region /// </summary> public ReactiveObject<Region> Region { get; private set; } /// <summary> /// Change System TimeZone /// </summary> public ReactiveObject<string> TimeZone { get; private set; } /// <summary> /// System Time Offset in Seconds /// </summary> public ReactiveObject<long> SystemTimeOffset { get; private set; } /// <summary> /// Enables or disables Docked Mode /// </summary> public ReactiveObject<bool> EnableDockedMode { get; private set; } /// <summary> /// Enables or disables profiled translation cache persistency /// </summary> public ReactiveObject<bool> EnablePtc { get; private set; } /// <summary> /// Enables or disables guest Internet access /// </summary> public ReactiveObject<bool> EnableInternetAccess { get; private set; } /// <summary> /// Enables integrity checks on Game content files /// </summary> public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; } /// <summary> /// Enables FS access log output to the console. Possible modes are 0-3 /// </summary> public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; } /// <summary> /// The selected audio backend /// </summary> public ReactiveObject<AudioBackend> AudioBackend { get; private set; } /// <summary> /// The audio backend volume /// </summary> public ReactiveObject<float> AudioVolume { get; private set; } /// <summary> /// The selected memory manager mode /// </summary> public ReactiveObject<MemoryManagerMode> MemoryManagerMode { get; private set; } /// <summary> /// Defines the amount of RAM available on the emulated system, and how it is distributed /// </summary> public ReactiveObject<bool> ExpandRam { get; private set; } /// <summary> /// Enable or disable ignoring missing services /// </summary> public ReactiveObject<bool> IgnoreMissingServices { get; private set; } /// <summary> /// Uses Hypervisor over JIT if available /// </summary> public ReactiveObject<bool> UseHypervisor { get; private set; } public SystemSection() { Language = new ReactiveObject<Language>(); Region = new ReactiveObject<Region>(); TimeZone = new ReactiveObject<string>(); SystemTimeOffset = new ReactiveObject<long>(); EnableDockedMode = new ReactiveObject<bool>(); EnableDockedMode.Event += static (sender, e) => LogValueChange(e, nameof(EnableDockedMode)); EnablePtc = new ReactiveObject<bool>(); EnablePtc.Event += static (sender, e) => LogValueChange(e, nameof(EnablePtc)); EnableInternetAccess = new ReactiveObject<bool>(); EnableInternetAccess.Event += static (sender, e) => LogValueChange(e, nameof(EnableInternetAccess)); EnableFsIntegrityChecks = new ReactiveObject<bool>(); EnableFsIntegrityChecks.Event += static (sender, e) => LogValueChange(e, nameof(EnableFsIntegrityChecks)); FsGlobalAccessLogMode = new ReactiveObject<int>(); FsGlobalAccessLogMode.Event += static (sender, e) => LogValueChange(e, nameof(FsGlobalAccessLogMode)); AudioBackend = new ReactiveObject<AudioBackend>(); AudioBackend.Event += static (sender, e) => LogValueChange(e, nameof(AudioBackend)); MemoryManagerMode = new ReactiveObject<MemoryManagerMode>(); MemoryManagerMode.Event += static (sender, e) => LogValueChange(e, nameof(MemoryManagerMode)); ExpandRam = new ReactiveObject<bool>(); ExpandRam.Event += static (sender, e) => LogValueChange(e, nameof(ExpandRam)); IgnoreMissingServices = new ReactiveObject<bool>(); IgnoreMissingServices.Event += static (sender, e) => LogValueChange(e, nameof(IgnoreMissingServices)); AudioVolume = new ReactiveObject<float>(); AudioVolume.Event += static (sender, e) => LogValueChange(e, nameof(AudioVolume)); UseHypervisor = new ReactiveObject<bool>(); UseHypervisor.Event += static (sender, e) => LogValueChange(e, nameof(UseHypervisor)); } } /// <summary> /// Hid configuration section /// </summary> public class HidSection { /// <summary> /// Enable or disable keyboard support (Independent from controllers binding) /// </summary> public ReactiveObject<bool> EnableKeyboard { get; private set; } /// <summary> /// Enable or disable mouse support (Independent from controllers binding) /// </summary> public ReactiveObject<bool> EnableMouse { get; private set; } /// <summary> /// Hotkey Keyboard Bindings /// </summary> public ReactiveObject<KeyboardHotkeys> Hotkeys { get; private set; } /// <summary> /// Input device configuration. /// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed. /// TODO: Implement a ReactiveList class. /// </summary> public ReactiveObject<List<InputConfig>> InputConfig { get; private set; } public HidSection() { EnableKeyboard = new ReactiveObject<bool>(); EnableMouse = new ReactiveObject<bool>(); Hotkeys = new ReactiveObject<KeyboardHotkeys>(); InputConfig = new ReactiveObject<List<InputConfig>>(); } } /// <summary> /// Graphics configuration section /// </summary> public class GraphicsSection { /// <summary> /// Whether or not backend threading is enabled. The "Auto" setting will determine whether threading should be enabled at runtime. /// </summary> public ReactiveObject<BackendThreading> BackendThreading { get; private set; } /// <summary> /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide. /// </summary> public ReactiveObject<float> MaxAnisotropy { get; private set; } /// <summary> /// Aspect Ratio applied to the renderer window. /// </summary> public ReactiveObject<AspectRatio> AspectRatio { get; private set; } /// <summary> /// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead. /// </summary> public ReactiveObject<int> ResScale { get; private set; } /// <summary> /// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1. /// </summary> public ReactiveObject<float> ResScaleCustom { get; private set; } /// <summary> /// Dumps shaders in this local directory /// </summary> public ReactiveObject<string> ShadersDumpPath { get; private set; } /// <summary> /// Enables or disables Vertical Sync /// </summary> public ReactiveObject<bool> EnableVsync { get; private set; } /// <summary> /// Enables or disables Shader cache /// </summary> public ReactiveObject<bool> EnableShaderCache { get; private set; } /// <summary> /// Enables or disables texture recompression /// </summary> public ReactiveObject<bool> EnableTextureRecompression { get; private set; } /// <summary> /// Enables or disables Macro high-level emulation /// </summary> public ReactiveObject<bool> EnableMacroHLE { get; private set; } /// <summary> /// Enables or disables color space passthrough, if available. /// </summary> public ReactiveObject<bool> EnableColorSpacePassthrough { get; private set; } /// <summary> /// Graphics backend /// </summary> public ReactiveObject<GraphicsBackend> GraphicsBackend { get; private set; } /// <summary> /// Applies anti-aliasing to the renderer. /// </summary> public ReactiveObject<AntiAliasing> AntiAliasing { get; private set; } /// <summary> /// Sets the framebuffer upscaling type. /// </summary> public ReactiveObject<ScalingFilter> ScalingFilter { get; private set; } /// <summary> /// Sets the framebuffer upscaling level. /// </summary> public ReactiveObject<int> ScalingFilterLevel { get; private set; } /// <summary> /// Preferred GPU /// </summary> public ReactiveObject<string> PreferredGpu { get; private set; } public GraphicsSection() { BackendThreading = new ReactiveObject<BackendThreading>(); BackendThreading.Event += static (sender, e) => LogValueChange(e, nameof(BackendThreading)); ResScale = new ReactiveObject<int>(); ResScale.Event += static (sender, e) => LogValueChange(e, nameof(ResScale)); ResScaleCustom = new ReactiveObject<float>(); ResScaleCustom.Event += static (sender, e) => LogValueChange(e, nameof(ResScaleCustom)); MaxAnisotropy = new ReactiveObject<float>(); MaxAnisotropy.Event += static (sender, e) => LogValueChange(e, nameof(MaxAnisotropy)); AspectRatio = new ReactiveObject<AspectRatio>(); AspectRatio.Event += static (sender, e) => LogValueChange(e, nameof(AspectRatio)); ShadersDumpPath = new ReactiveObject<string>(); EnableVsync = new ReactiveObject<bool>(); EnableVsync.Event += static (sender, e) => LogValueChange(e, nameof(EnableVsync)); EnableShaderCache = new ReactiveObject<bool>(); EnableShaderCache.Event += static (sender, e) => LogValueChange(e, nameof(EnableShaderCache)); EnableTextureRecompression = new ReactiveObject<bool>(); EnableTextureRecompression.Event += static (sender, e) => LogValueChange(e, nameof(EnableTextureRecompression)); GraphicsBackend = new ReactiveObject<GraphicsBackend>(); GraphicsBackend.Event += static (sender, e) => LogValueChange(e, nameof(GraphicsBackend)); PreferredGpu = new ReactiveObject<string>(); PreferredGpu.Event += static (sender, e) => LogValueChange(e, nameof(PreferredGpu)); EnableMacroHLE = new ReactiveObject<bool>(); EnableMacroHLE.Event += static (sender, e) => LogValueChange(e, nameof(EnableMacroHLE)); EnableColorSpacePassthrough = new ReactiveObject<bool>(); EnableColorSpacePassthrough.Event += static (sender, e) => LogValueChange(e, nameof(EnableColorSpacePassthrough)); AntiAliasing = new ReactiveObject<AntiAliasing>(); AntiAliasing.Event += static (sender, e) => LogValueChange(e, nameof(AntiAliasing)); ScalingFilter = new ReactiveObject<ScalingFilter>(); ScalingFilter.Event += static (sender, e) => LogValueChange(e, nameof(ScalingFilter)); ScalingFilterLevel = new ReactiveObject<int>(); ScalingFilterLevel.Event += static (sender, e) => LogValueChange(e, nameof(ScalingFilterLevel)); } } /// <summary> /// Multiplayer configuration section /// </summary> public class MultiplayerSection { /// <summary> /// GUID for the network interface used by LAN (or 0 for default) /// </summary> public ReactiveObject<string> LanInterfaceId { get; private set; } /// <summary> /// Multiplayer Mode /// </summary> public ReactiveObject<MultiplayerMode> Mode { get; private set; } public MultiplayerSection() { LanInterfaceId = new ReactiveObject<string>(); Mode = new ReactiveObject<MultiplayerMode>(); Mode.Event += static (_, e) => LogValueChange(e, nameof(MultiplayerMode)); } } /// <summary> /// The default configuration instance /// </summary> public static ConfigurationState Instance { get; private set; } /// <summary> /// The UI section /// </summary> public UISection UI { get; private set; } /// <summary> /// The Logger section /// </summary> public LoggerSection Logger { get; private set; } /// <summary> /// The System section /// </summary> public SystemSection System { get; private set; } /// <summary> /// The Graphics section /// </summary> public GraphicsSection Graphics { get; private set; } /// <summary> /// The Hid section /// </summary> public HidSection Hid { get; private set; } /// <summary> /// The Multiplayer section /// </summary> public MultiplayerSection Multiplayer { get; private set; } /// <summary> /// Enables or disables Discord Rich Presence /// </summary> public ReactiveObject<bool> EnableDiscordIntegration { get; private set; } /// <summary> /// Checks for updates when Ryujinx starts when enabled /// </summary> public ReactiveObject<bool> CheckUpdatesOnStart { get; private set; } /// <summary> /// Show "Confirm Exit" Dialog /// </summary> public ReactiveObject<bool> ShowConfirmExit { get; private set; } /// <summary> /// Enables or disables save window size, position and state on close. /// </summary> public ReactiveObject<bool> RememberWindowState { get; private set; } /// <summary> /// Enables hardware-accelerated rendering for Avalonia /// </summary> public ReactiveObject<bool> EnableHardwareAcceleration { get; private set; } /// <summary> /// Hide Cursor on Idle /// </summary> public ReactiveObject<HideCursorMode> HideCursor { get; private set; } private ConfigurationState() { UI = new UISection(); Logger = new LoggerSection(); System = new SystemSection(); Graphics = new GraphicsSection(); Hid = new HidSection(); Multiplayer = new MultiplayerSection(); EnableDiscordIntegration = new ReactiveObject<bool>(); CheckUpdatesOnStart = new ReactiveObject<bool>(); ShowConfirmExit = new ReactiveObject<bool>(); RememberWindowState = new ReactiveObject<bool>(); EnableHardwareAcceleration = new ReactiveObject<bool>(); HideCursor = new ReactiveObject<HideCursorMode>(); } public ConfigurationFileFormat ToFileFormat() { ConfigurationFileFormat configurationFile = new() { Version = ConfigurationFileFormat.CurrentVersion, BackendThreading = Graphics.BackendThreading, EnableFileLog = Logger.EnableFileLog, ResScale = Graphics.ResScale, ResScaleCustom = Graphics.ResScaleCustom, MaxAnisotropy = Graphics.MaxAnisotropy, AspectRatio = Graphics.AspectRatio, AntiAliasing = Graphics.AntiAliasing, ScalingFilter = Graphics.ScalingFilter, ScalingFilterLevel = Graphics.ScalingFilterLevel, GraphicsShadersDumpPath = Graphics.ShadersDumpPath, LoggingEnableDebug = Logger.EnableDebug, LoggingEnableStub = Logger.EnableStub, LoggingEnableInfo = Logger.EnableInfo, LoggingEnableWarn = Logger.EnableWarn, LoggingEnableError = Logger.EnableError, LoggingEnableTrace = Logger.EnableTrace, LoggingEnableGuest = Logger.EnableGuest, LoggingEnableFsAccessLog = Logger.EnableFsAccessLog, LoggingFilteredClasses = Logger.FilteredClasses, LoggingGraphicsDebugLevel = Logger.GraphicsDebugLevel, SystemLanguage = System.Language, SystemRegion = System.Region, SystemTimeZone = System.TimeZone, SystemTimeOffset = System.SystemTimeOffset, DockedMode = System.EnableDockedMode, EnableDiscordIntegration = EnableDiscordIntegration, CheckUpdatesOnStart = CheckUpdatesOnStart, ShowConfirmExit = ShowConfirmExit, RememberWindowState = RememberWindowState, EnableHardwareAcceleration = EnableHardwareAcceleration, HideCursor = HideCursor, EnableVsync = Graphics.EnableVsync, EnableShaderCache = Graphics.EnableShaderCache, EnableTextureRecompression = Graphics.EnableTextureRecompression, EnableMacroHLE = Graphics.EnableMacroHLE, EnableColorSpacePassthrough = Graphics.EnableColorSpacePassthrough, EnablePtc = System.EnablePtc, EnableInternetAccess = System.EnableInternetAccess, EnableFsIntegrityChecks = System.EnableFsIntegrityChecks, FsGlobalAccessLogMode = System.FsGlobalAccessLogMode, AudioBackend = System.AudioBackend, AudioVolume = System.AudioVolume, MemoryManagerMode = System.MemoryManagerMode, ExpandRam = System.ExpandRam, IgnoreMissingServices = System.IgnoreMissingServices, UseHypervisor = System.UseHypervisor, GuiColumns = new GuiColumns { FavColumn = UI.GuiColumns.FavColumn, IconColumn = UI.GuiColumns.IconColumn, AppColumn = UI.GuiColumns.AppColumn, DevColumn = UI.GuiColumns.DevColumn, VersionColumn = UI.GuiColumns.VersionColumn, TimePlayedColumn = UI.GuiColumns.TimePlayedColumn, LastPlayedColumn = UI.GuiColumns.LastPlayedColumn, FileExtColumn = UI.GuiColumns.FileExtColumn, FileSizeColumn = UI.GuiColumns.FileSizeColumn, PathColumn = UI.GuiColumns.PathColumn, }, ColumnSort = new ColumnSort { SortColumnId = UI.ColumnSort.SortColumnId, SortAscending = UI.ColumnSort.SortAscending, }, GameDirs = UI.GameDirs, ShownFileTypes = new ShownFileTypes { NSP = UI.ShownFileTypes.NSP, PFS0 = UI.ShownFileTypes.PFS0, XCI = UI.ShownFileTypes.XCI, NCA = UI.ShownFileTypes.NCA, NRO = UI.ShownFileTypes.NRO, NSO = UI.ShownFileTypes.NSO, }, WindowStartup = new WindowStartup { WindowSizeWidth = UI.WindowStartup.WindowSizeWidth, WindowSizeHeight = UI.WindowStartup.WindowSizeHeight, WindowPositionX = UI.WindowStartup.WindowPositionX, WindowPositionY = UI.WindowStartup.WindowPositionY, WindowMaximized = UI.WindowStartup.WindowMaximized, }, LanguageCode = UI.LanguageCode, EnableCustomTheme = UI.EnableCustomTheme, CustomThemePath = UI.CustomThemePath, BaseStyle = UI.BaseStyle, GameListViewMode = UI.GameListViewMode, ShowNames = UI.ShowNames, GridSize = UI.GridSize, ApplicationSort = UI.ApplicationSort, IsAscendingOrder = UI.IsAscendingOrder, StartFullscreen = UI.StartFullscreen, ShowConsole = UI.ShowConsole, EnableKeyboard = Hid.EnableKeyboard, EnableMouse = Hid.EnableMouse, Hotkeys = Hid.Hotkeys, KeyboardConfig = new List<JsonObject>(), ControllerConfig = new List<JsonObject>(), InputConfig = Hid.InputConfig, GraphicsBackend = Graphics.GraphicsBackend, PreferredGpu = Graphics.PreferredGpu, MultiplayerLanInterfaceId = Multiplayer.LanInterfaceId, MultiplayerMode = Multiplayer.Mode, }; return configurationFile; } public void LoadDefault() { Logger.EnableFileLog.Value = true; Graphics.BackendThreading.Value = BackendThreading.Auto; Graphics.ResScale.Value = 1; Graphics.ResScaleCustom.Value = 1.0f; Graphics.MaxAnisotropy.Value = -1.0f; Graphics.AspectRatio.Value = AspectRatio.Fixed16x9; Graphics.GraphicsBackend.Value = DefaultGraphicsBackend(); Graphics.PreferredGpu.Value = ""; Graphics.ShadersDumpPath.Value = ""; Logger.EnableDebug.Value = false; Logger.EnableStub.Value = true; Logger.EnableInfo.Value = true; Logger.EnableWarn.Value = true; Logger.EnableError.Value = true; Logger.EnableTrace.Value = false; Logger.EnableGuest.Value = true; Logger.EnableFsAccessLog.Value = false; Logger.FilteredClasses.Value = Array.Empty<LogClass>(); Logger.GraphicsDebugLevel.Value = GraphicsDebugLevel.None; System.Language.Value = Language.AmericanEnglish; System.Region.Value = Region.USA; System.TimeZone.Value = "UTC"; System.SystemTimeOffset.Value = 0; System.EnableDockedMode.Value = true; EnableDiscordIntegration.Value = true; CheckUpdatesOnStart.Value = true; ShowConfirmExit.Value = true; RememberWindowState.Value = true; EnableHardwareAcceleration.Value = true; HideCursor.Value = HideCursorMode.OnIdle; Graphics.EnableVsync.Value = true; Graphics.EnableShaderCache.Value = true; Graphics.EnableTextureRecompression.Value = false; Graphics.EnableMacroHLE.Value = true; Graphics.EnableColorSpacePassthrough.Value = false; Graphics.AntiAliasing.Value = AntiAliasing.None; Graphics.ScalingFilter.Value = ScalingFilter.Bilinear; Graphics.ScalingFilterLevel.Value = 80; System.EnablePtc.Value = true; System.EnableInternetAccess.Value = false; System.EnableFsIntegrityChecks.Value = true; System.FsGlobalAccessLogMode.Value = 0; System.AudioBackend.Value = AudioBackend.SDL2; System.AudioVolume.Value = 1; System.MemoryManagerMode.Value = MemoryManagerMode.HostMappedUnsafe; System.ExpandRam.Value = false; System.IgnoreMissingServices.Value = false; System.UseHypervisor.Value = true; Multiplayer.LanInterfaceId.Value = "0"; Multiplayer.Mode.Value = MultiplayerMode.Disabled; UI.GuiColumns.FavColumn.Value = true; UI.GuiColumns.IconColumn.Value = true; UI.GuiColumns.AppColumn.Value = true; UI.GuiColumns.DevColumn.Value = true; UI.GuiColumns.VersionColumn.Value = true; UI.GuiColumns.TimePlayedColumn.Value = true; UI.GuiColumns.LastPlayedColumn.Value = true; UI.GuiColumns.FileExtColumn.Value = true; UI.GuiColumns.FileSizeColumn.Value = true; UI.GuiColumns.PathColumn.Value = true; UI.ColumnSort.SortColumnId.Value = 0; UI.ColumnSort.SortAscending.Value = false; UI.GameDirs.Value = new List<string>(); UI.ShownFileTypes.NSP.Value = true; UI.ShownFileTypes.PFS0.Value = true; UI.ShownFileTypes.XCI.Value = true; UI.ShownFileTypes.NCA.Value = true; UI.ShownFileTypes.NRO.Value = true; UI.ShownFileTypes.NSO.Value = true; UI.EnableCustomTheme.Value = true; UI.LanguageCode.Value = "en_US"; UI.CustomThemePath.Value = ""; UI.BaseStyle.Value = "Dark"; UI.GameListViewMode.Value = 0; UI.ShowNames.Value = true; UI.GridSize.Value = 2; UI.ApplicationSort.Value = 0; UI.IsAscendingOrder.Value = true; UI.StartFullscreen.Value = false; UI.ShowConsole.Value = true; UI.WindowStartup.WindowSizeWidth.Value = 1280; UI.WindowStartup.WindowSizeHeight.Value = 760; UI.WindowStartup.WindowPositionX.Value = 0; UI.WindowStartup.WindowPositionY.Value = 0; UI.WindowStartup.WindowMaximized.Value = false; Hid.EnableKeyboard.Value = false; Hid.EnableMouse.Value = false; Hid.Hotkeys.Value = new KeyboardHotkeys { ToggleVsync = Key.F1, ToggleMute = Key.F2, Screenshot = Key.F8, ShowUI = Key.F4, Pause = Key.F5, ResScaleUp = Key.Unbound, ResScaleDown = Key.Unbound, VolumeUp = Key.Unbound, VolumeDown = Key.Unbound, }; Hid.InputConfig.Value = new List<InputConfig> { new StandardKeyboardInputConfig { Version = InputConfig.CurrentVersion, Backend = InputBackendType.WindowKeyboard, Id = "0", PlayerIndex = PlayerIndex.Player1, ControllerType = ControllerType.JoyconPair, LeftJoycon = new LeftJoyconCommonConfig<Key> { DpadUp = Key.Up, DpadDown = Key.Down, DpadLeft = Key.Left, DpadRight = Key.Right, ButtonMinus = Key.Minus, ButtonL = Key.E, ButtonZl = Key.Q, ButtonSl = Key.Unbound, ButtonSr = Key.Unbound, }, LeftJoyconStick = new JoyconConfigKeyboardStick<Key> { StickUp = Key.W, StickDown = Key.S, StickLeft = Key.A, StickRight = Key.D, StickButton = Key.F, }, RightJoycon = new RightJoyconCommonConfig<Key> { ButtonA = Key.Z, ButtonB = Key.X, ButtonX = Key.C, ButtonY = Key.V, ButtonPlus = Key.Plus, ButtonR = Key.U, ButtonZr = Key.O, ButtonSl = Key.Unbound, ButtonSr = Key.Unbound, }, RightJoyconStick = new JoyconConfigKeyboardStick<Key> { StickUp = Key.I, StickDown = Key.K, StickLeft = Key.J, StickRight = Key.L, StickButton = Key.H, }, }, }; } public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath) { bool configurationFileUpdated = false; if (configurationFileFormat.Version < 0 || configurationFileFormat.Version > ConfigurationFileFormat.CurrentVersion) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default."); LoadDefault(); } if (configurationFileFormat.Version < 2) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2."); configurationFileFormat.SystemRegion = Region.USA; configurationFileUpdated = true; } if (configurationFileFormat.Version < 3) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 3."); configurationFileFormat.SystemTimeZone = "UTC"; configurationFileUpdated = true; } if (configurationFileFormat.Version < 4) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4."); configurationFileFormat.MaxAnisotropy = -1; configurationFileUpdated = true; } if (configurationFileFormat.Version < 5) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 5."); configurationFileFormat.SystemTimeOffset = 0; configurationFileUpdated = true; } if (configurationFileFormat.Version < 8) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 8."); configurationFileFormat.EnablePtc = true; configurationFileUpdated = true; } if (configurationFileFormat.Version < 9) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 9."); configurationFileFormat.ColumnSort = new ColumnSort { SortColumnId = 0, SortAscending = false, }; configurationFileFormat.Hotkeys = new KeyboardHotkeys { ToggleVsync = Key.F1, }; configurationFileUpdated = true; } if (configurationFileFormat.Version < 10) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 10."); configurationFileFormat.AudioBackend = AudioBackend.OpenAl; configurationFileUpdated = true; } if (configurationFileFormat.Version < 11) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 11."); configurationFileFormat.ResScale = 1; configurationFileFormat.ResScaleCustom = 1.0f; configurationFileUpdated = true; } if (configurationFileFormat.Version < 12) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 12."); configurationFileFormat.LoggingGraphicsDebugLevel = GraphicsDebugLevel.None; configurationFileUpdated = true; } // configurationFileFormat.Version == 13 -> LDN1 if (configurationFileFormat.Version < 14) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 14."); configurationFileFormat.CheckUpdatesOnStart = true; configurationFileUpdated = true; } if (configurationFileFormat.Version < 16) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 16."); configurationFileFormat.EnableShaderCache = true; configurationFileUpdated = true; } if (configurationFileFormat.Version < 17) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 17."); configurationFileFormat.StartFullscreen = false; configurationFileUpdated = true; } if (configurationFileFormat.Version < 18) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 18."); configurationFileFormat.AspectRatio = AspectRatio.Fixed16x9; configurationFileUpdated = true; } // configurationFileFormat.Version == 19 -> LDN2 if (configurationFileFormat.Version < 20) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 20."); configurationFileFormat.ShowConfirmExit = true; configurationFileUpdated = true; } if (configurationFileFormat.Version < 21) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 21."); // Initialize network config. configurationFileFormat.MultiplayerMode = MultiplayerMode.Disabled; configurationFileFormat.MultiplayerLanInterfaceId = "0"; configurationFileUpdated = true; } if (configurationFileFormat.Version < 22) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 22."); configurationFileFormat.HideCursor = HideCursorMode.Never; configurationFileUpdated = true; } if (configurationFileFormat.Version < 24) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 24."); configurationFileFormat.InputConfig = new List<InputConfig> { new StandardKeyboardInputConfig { Version = InputConfig.CurrentVersion, Backend = InputBackendType.WindowKeyboard, Id = "0", PlayerIndex = PlayerIndex.Player1, ControllerType = ControllerType.JoyconPair, LeftJoycon = new LeftJoyconCommonConfig<Key> { DpadUp = Key.Up, DpadDown = Key.Down, DpadLeft = Key.Left, DpadRight = Key.Right, ButtonMinus = Key.Minus, ButtonL = Key.E, ButtonZl = Key.Q, ButtonSl = Key.Unbound, ButtonSr = Key.Unbound, }, LeftJoyconStick = new JoyconConfigKeyboardStick<Key> { StickUp = Key.W, StickDown = Key.S, StickLeft = Key.A, StickRight = Key.D, StickButton = Key.F, }, RightJoycon = new RightJoyconCommonConfig<Key> { ButtonA = Key.Z, ButtonB = Key.X, ButtonX = Key.C, ButtonY = Key.V, ButtonPlus = Key.Plus, ButtonR = Key.U, ButtonZr = Key.O, ButtonSl = Key.Unbound, ButtonSr = Key.Unbound, }, RightJoyconStick = new JoyconConfigKeyboardStick<Key> { StickUp = Key.I, StickDown = Key.K, StickLeft = Key.J, StickRight = Key.L, StickButton = Key.H, }, }, }; configurationFileUpdated = true; } if (configurationFileFormat.Version < 25) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 25."); configurationFileUpdated = true; } if (configurationFileFormat.Version < 26) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 26."); configurationFileFormat.MemoryManagerMode = MemoryManagerMode.HostMappedUnsafe; configurationFileUpdated = true; } if (configurationFileFormat.Version < 27) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 27."); configurationFileFormat.EnableMouse = false; configurationFileUpdated = true; } if (configurationFileFormat.Version < 28) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 28."); configurationFileFormat.Hotkeys = new KeyboardHotkeys { ToggleVsync = Key.F1, Screenshot = Key.F8, }; configurationFileUpdated = true; } if (configurationFileFormat.Version < 29) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 29."); configurationFileFormat.Hotkeys = new KeyboardHotkeys { ToggleVsync = Key.F1, Screenshot = Key.F8, ShowUI = Key.F4, }; configurationFileUpdated = true; } if (configurationFileFormat.Version < 30) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 30."); foreach (InputConfig config in configurationFileFormat.InputConfig) { if (config is StandardControllerInputConfig controllerConfig) { controllerConfig.Rumble = new RumbleConfigController { EnableRumble = false, StrongRumble = 1f, WeakRumble = 1f, }; } } configurationFileUpdated = true; } if (configurationFileFormat.Version < 31) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 31."); configurationFileFormat.BackendThreading = BackendThreading.Auto; configurationFileUpdated = true; } if (configurationFileFormat.Version < 32) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 32."); configurationFileFormat.Hotkeys = new KeyboardHotkeys { ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync, Screenshot = configurationFileFormat.Hotkeys.Screenshot, ShowUI = configurationFileFormat.Hotkeys.ShowUI, Pause = Key.F5, }; configurationFileUpdated = true; } if (configurationFileFormat.Version < 33) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 33."); configurationFileFormat.Hotkeys = new KeyboardHotkeys { ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync, Screenshot = configurationFileFormat.Hotkeys.Screenshot, ShowUI = configurationFileFormat.Hotkeys.ShowUI, Pause = configurationFileFormat.Hotkeys.Pause, ToggleMute = Key.F2, }; configurationFileFormat.AudioVolume = 1; configurationFileUpdated = true; } if (configurationFileFormat.Version < 34) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 34."); configurationFileFormat.EnableInternetAccess = false; configurationFileUpdated = true; } if (configurationFileFormat.Version < 35) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 35."); foreach (InputConfig config in configurationFileFormat.InputConfig) { if (config is StandardControllerInputConfig controllerConfig) { controllerConfig.RangeLeft = 1.0f; controllerConfig.RangeRight = 1.0f; } } configurationFileUpdated = true; } if (configurationFileFormat.Version < 36) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 36."); configurationFileFormat.LoggingEnableTrace = false; configurationFileUpdated = true; } if (configurationFileFormat.Version < 37) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 37."); configurationFileFormat.ShowConsole = true; configurationFileUpdated = true; } if (configurationFileFormat.Version < 38) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 38."); configurationFileFormat.BaseStyle = "Dark"; configurationFileFormat.GameListViewMode = 0; configurationFileFormat.ShowNames = true; configurationFileFormat.GridSize = 2; configurationFileFormat.LanguageCode = "en_US"; configurationFileUpdated = true; } if (configurationFileFormat.Version < 39) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 39."); configurationFileFormat.Hotkeys = new KeyboardHotkeys { ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync, Screenshot = configurationFileFormat.Hotkeys.Screenshot, ShowUI = configurationFileFormat.Hotkeys.ShowUI, Pause = configurationFileFormat.Hotkeys.Pause, ToggleMute = configurationFileFormat.Hotkeys.ToggleMute, ResScaleUp = Key.Unbound, ResScaleDown = Key.Unbound, }; configurationFileUpdated = true; } if (configurationFileFormat.Version < 40) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 40."); configurationFileFormat.GraphicsBackend = GraphicsBackend.OpenGl; configurationFileUpdated = true; } if (configurationFileFormat.Version < 41) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 41."); configurationFileFormat.Hotkeys = new KeyboardHotkeys { ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync, Screenshot = configurationFileFormat.Hotkeys.Screenshot, ShowUI = configurationFileFormat.Hotkeys.ShowUI, Pause = configurationFileFormat.Hotkeys.Pause, ToggleMute = configurationFileFormat.Hotkeys.ToggleMute, ResScaleUp = configurationFileFormat.Hotkeys.ResScaleUp, ResScaleDown = configurationFileFormat.Hotkeys.ResScaleDown, VolumeUp = Key.Unbound, VolumeDown = Key.Unbound, }; } if (configurationFileFormat.Version < 42) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 42."); configurationFileFormat.EnableMacroHLE = true; } if (configurationFileFormat.Version < 43) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 43."); configurationFileFormat.UseHypervisor = true; } if (configurationFileFormat.Version < 44) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 44."); configurationFileFormat.AntiAliasing = AntiAliasing.None; configurationFileFormat.ScalingFilter = ScalingFilter.Bilinear; configurationFileFormat.ScalingFilterLevel = 80; configurationFileUpdated = true; } if (configurationFileFormat.Version < 45) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 45."); configurationFileFormat.ShownFileTypes = new ShownFileTypes { NSP = true, PFS0 = true, XCI = true, NCA = true, NRO = true, NSO = true, }; configurationFileUpdated = true; } if (configurationFileFormat.Version < 46) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 46."); configurationFileFormat.MultiplayerLanInterfaceId = "0"; configurationFileUpdated = true; } if (configurationFileFormat.Version < 47) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 47."); configurationFileFormat.WindowStartup = new WindowStartup { WindowPositionX = 0, WindowPositionY = 0, WindowSizeHeight = 760, WindowSizeWidth = 1280, WindowMaximized = false, }; configurationFileUpdated = true; } if (configurationFileFormat.Version < 48) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 48."); configurationFileFormat.EnableColorSpacePassthrough = false; configurationFileUpdated = true; } if (configurationFileFormat.Version < 49) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 49."); if (OperatingSystem.IsMacOS()) { AppDataManager.FixMacOSConfigurationFolders(); } configurationFileUpdated = true; } if (configurationFileFormat.Version < 50) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 50."); configurationFileFormat.EnableHardwareAcceleration = true; configurationFileUpdated = true; } if (configurationFileFormat.Version < 51) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 51."); configurationFileFormat.RememberWindowState = true; configurationFileUpdated = true; } Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog; Graphics.ResScale.Value = configurationFileFormat.ResScale; Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom; Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy; Graphics.AspectRatio.Value = configurationFileFormat.AspectRatio; Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath; Graphics.BackendThreading.Value = configurationFileFormat.BackendThreading; Graphics.GraphicsBackend.Value = configurationFileFormat.GraphicsBackend; Graphics.PreferredGpu.Value = configurationFileFormat.PreferredGpu; Graphics.AntiAliasing.Value = configurationFileFormat.AntiAliasing; Graphics.ScalingFilter.Value = configurationFileFormat.ScalingFilter; Graphics.ScalingFilterLevel.Value = configurationFileFormat.ScalingFilterLevel; Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug; Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub; Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo; Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn; Logger.EnableError.Value = configurationFileFormat.LoggingEnableError; Logger.EnableTrace.Value = configurationFileFormat.LoggingEnableTrace; Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest; Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog; Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses; Logger.GraphicsDebugLevel.Value = configurationFileFormat.LoggingGraphicsDebugLevel; System.Language.Value = configurationFileFormat.SystemLanguage; System.Region.Value = configurationFileFormat.SystemRegion; System.TimeZone.Value = configurationFileFormat.SystemTimeZone; System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset; System.EnableDockedMode.Value = configurationFileFormat.DockedMode; EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration; CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart; ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit; RememberWindowState.Value = configurationFileFormat.RememberWindowState; EnableHardwareAcceleration.Value = configurationFileFormat.EnableHardwareAcceleration; HideCursor.Value = configurationFileFormat.HideCursor; Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync; Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache; Graphics.EnableTextureRecompression.Value = configurationFileFormat.EnableTextureRecompression; Graphics.EnableMacroHLE.Value = configurationFileFormat.EnableMacroHLE; Graphics.EnableColorSpacePassthrough.Value = configurationFileFormat.EnableColorSpacePassthrough; System.EnablePtc.Value = configurationFileFormat.EnablePtc; System.EnableInternetAccess.Value = configurationFileFormat.EnableInternetAccess; System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks; System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode; System.AudioBackend.Value = configurationFileFormat.AudioBackend; System.AudioVolume.Value = configurationFileFormat.AudioVolume; System.MemoryManagerMode.Value = configurationFileFormat.MemoryManagerMode; System.ExpandRam.Value = configurationFileFormat.ExpandRam; System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices; System.UseHypervisor.Value = configurationFileFormat.UseHypervisor; UI.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn; UI.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn; UI.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn; UI.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn; UI.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn; UI.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn; UI.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn; UI.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn; UI.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn; UI.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn; UI.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId; UI.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending; UI.GameDirs.Value = configurationFileFormat.GameDirs; UI.ShownFileTypes.NSP.Value = configurationFileFormat.ShownFileTypes.NSP; UI.ShownFileTypes.PFS0.Value = configurationFileFormat.ShownFileTypes.PFS0; UI.ShownFileTypes.XCI.Value = configurationFileFormat.ShownFileTypes.XCI; UI.ShownFileTypes.NCA.Value = configurationFileFormat.ShownFileTypes.NCA; UI.ShownFileTypes.NRO.Value = configurationFileFormat.ShownFileTypes.NRO; UI.ShownFileTypes.NSO.Value = configurationFileFormat.ShownFileTypes.NSO; UI.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme; UI.LanguageCode.Value = configurationFileFormat.LanguageCode; UI.CustomThemePath.Value = configurationFileFormat.CustomThemePath; UI.BaseStyle.Value = configurationFileFormat.BaseStyle; UI.GameListViewMode.Value = configurationFileFormat.GameListViewMode; UI.ShowNames.Value = configurationFileFormat.ShowNames; UI.IsAscendingOrder.Value = configurationFileFormat.IsAscendingOrder; UI.GridSize.Value = configurationFileFormat.GridSize; UI.ApplicationSort.Value = configurationFileFormat.ApplicationSort; UI.StartFullscreen.Value = configurationFileFormat.StartFullscreen; UI.ShowConsole.Value = configurationFileFormat.ShowConsole; UI.WindowStartup.WindowSizeWidth.Value = configurationFileFormat.WindowStartup.WindowSizeWidth; UI.WindowStartup.WindowSizeHeight.Value = configurationFileFormat.WindowStartup.WindowSizeHeight; UI.WindowStartup.WindowPositionX.Value = configurationFileFormat.WindowStartup.WindowPositionX; UI.WindowStartup.WindowPositionY.Value = configurationFileFormat.WindowStartup.WindowPositionY; UI.WindowStartup.WindowMaximized.Value = configurationFileFormat.WindowStartup.WindowMaximized; Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard; Hid.EnableMouse.Value = configurationFileFormat.EnableMouse; Hid.Hotkeys.Value = configurationFileFormat.Hotkeys; Hid.InputConfig.Value = configurationFileFormat.InputConfig; if (Hid.InputConfig.Value == null) { Hid.InputConfig.Value = new List<InputConfig>(); } Multiplayer.LanInterfaceId.Value = configurationFileFormat.MultiplayerLanInterfaceId; Multiplayer.Mode.Value = configurationFileFormat.MultiplayerMode; if (configurationFileUpdated) { ToFileFormat().SaveConfig(configurationFilePath); Ryujinx.Common.Logging.Logger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}"); } } private static GraphicsBackend DefaultGraphicsBackend() { // Any system running macOS or returning any amount of valid Vulkan devices should default to Vulkan. // Checks for if the Vulkan version and featureset is compatible should be performed within VulkanRenderer. if (OperatingSystem.IsMacOS() || VulkanRenderer.GetPhysicalDevices().Length > 0) { return GraphicsBackend.Vulkan; } return GraphicsBackend.OpenGl; } private static void LogValueChange<T>(ReactiveEventArgs<T> eventArgs, string valueName) { string message = string.Create(CultureInfo.InvariantCulture, $"{valueName} set to: {eventArgs.NewValue}"); Ryujinx.Common.Logging.Logger.Info?.Print(LogClass.Configuration, message); } public static void Initialize() { if (Instance != null) { throw new InvalidOperationException("Configuration is already initialized"); } Instance = new ConfigurationState(); } } }