using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Multiplayer;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.UI.Common.Configuration.System;
using Ryujinx.UI.Common.Configuration.UI;
using System.Collections.Generic;
using System.Text.Json.Nodes;
namespace Ryujinx.UI.Common.Configuration
{
public class ConfigurationFileFormat
{
///
/// The current version of the file format
///
public const int CurrentVersion = 51;
///
/// Version of the configuration file format
///
public int Version { get; set; }
///
/// Enables or disables logging to a file on disk
///
public bool EnableFileLog { get; set; }
///
/// Whether or not backend threading is enabled. The "Auto" setting will determine whether threading should be enabled at runtime.
///
public BackendThreading BackendThreading { get; set; }
///
/// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
///
public int ResScale { get; set; }
///
/// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
///
public float ResScaleCustom { get; set; }
///
/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
///
public float MaxAnisotropy { get; set; }
///
/// Aspect Ratio applied to the renderer window.
///
public AspectRatio AspectRatio { get; set; }
///
/// Applies anti-aliasing to the renderer.
///
public AntiAliasing AntiAliasing { get; set; }
///
/// Sets the framebuffer upscaling type.
///
public ScalingFilter ScalingFilter { get; set; }
///
/// Sets the framebuffer upscaling level.
///
public int ScalingFilterLevel { get; set; }
///
/// Dumps shaders in this local directory
///
public string GraphicsShadersDumpPath { get; set; }
///
/// Enables printing debug log messages
///
public bool LoggingEnableDebug { get; set; }
///
/// Enables printing stub log messages
///
public bool LoggingEnableStub { get; set; }
///
/// Enables printing info log messages
///
public bool LoggingEnableInfo { get; set; }
///
/// Enables printing warning log messages
///
public bool LoggingEnableWarn { get; set; }
///
/// Enables printing error log messages
///
public bool LoggingEnableError { get; set; }
///
/// Enables printing trace log messages
///
public bool LoggingEnableTrace { get; set; }
///
/// Enables printing guest log messages
///
public bool LoggingEnableGuest { get; set; }
///
/// Enables printing FS access log messages
///
public bool LoggingEnableFsAccessLog { get; set; }
///
/// Controls which log messages are written to the log targets
///
public LogClass[] LoggingFilteredClasses { get; set; }
///
/// Change Graphics API debug log level
///
public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
///
/// Change System Language
///
public Language SystemLanguage { get; set; }
///
/// Change System Region
///
public Region SystemRegion { get; set; }
///
/// Change System TimeZone
///
public string SystemTimeZone { get; set; }
///
/// Change System Time Offset in seconds
///
public long SystemTimeOffset { get; set; }
///
/// Enables or disables Docked Mode
///
public bool DockedMode { get; set; }
///
/// Enables or disables Discord Rich Presence
///
public bool EnableDiscordIntegration { get; set; }
///
/// Checks for updates when Ryujinx starts when enabled
///
public bool CheckUpdatesOnStart { get; set; }
///
/// Show "Confirm Exit" Dialog
///
public bool ShowConfirmExit { get; set; }
///
/// Enables or disables save window size, position and state on close.
///
public bool RememberWindowState { get; set; }
///
/// Enables hardware-accelerated rendering for Avalonia
///
public bool EnableHardwareAcceleration { get; set; }
///
/// Whether to hide cursor on idle, always or never
///
public HideCursorMode HideCursor { get; set; }
///
/// Enables or disables Vertical Sync
///
public bool EnableVsync { get; set; }
///
/// Enables or disables Shader cache
///
public bool EnableShaderCache { get; set; }
///
/// Enables or disables texture recompression
///
public bool EnableTextureRecompression { get; set; }
///
/// Enables or disables Macro high-level emulation
///
public bool EnableMacroHLE { get; set; }
///
/// Enables or disables color space passthrough, if available.
///
public bool EnableColorSpacePassthrough { get; set; }
///
/// Enables or disables profiled translation cache persistency
///
public bool EnablePtc { get; set; }
///
/// Enables or disables guest Internet access
///
public bool EnableInternetAccess { get; set; }
///
/// Enables integrity checks on Game content files
///
public bool EnableFsIntegrityChecks { get; set; }
///
/// Enables FS access log output to the console. Possible modes are 0-3
///
public int FsGlobalAccessLogMode { get; set; }
///
/// The selected audio backend
///
public AudioBackend AudioBackend { get; set; }
///
/// The audio volume
///
public float AudioVolume { get; set; }
///
/// The selected memory manager mode
///
public MemoryManagerMode MemoryManagerMode { get; set; }
///
/// Expands the RAM amount on the emulated system from 4GiB to 8GiB
///
public bool ExpandRam { get; set; }
///
/// Enable or disable ignoring missing services
///
public bool IgnoreMissingServices { get; set; }
///
/// Used to toggle columns in the GUI
///
public GuiColumns GuiColumns { get; set; }
///
/// Used to configure column sort settings in the GUI
///
public ColumnSort ColumnSort { get; set; }
///
/// A list of directories containing games to be used to load games into the games list
///
public List GameDirs { get; set; }
///
/// A list of file types to be hidden in the games List
///
public ShownFileTypes ShownFileTypes { get; set; }
///
/// Main window start-up position, size and state
///
public WindowStartup WindowStartup { get; set; }
///
/// Language Code for the UI
///
public string LanguageCode { get; set; }
///
/// Enable or disable custom themes in the GUI
///
public bool EnableCustomTheme { get; set; }
///
/// Path to custom GUI theme
///
public string CustomThemePath { get; set; }
///
/// Chooses the base style // Not Used
///
public string BaseStyle { get; set; }
///
/// Chooses the view mode of the game list // Not Used
///
public int GameListViewMode { get; set; }
///
/// Show application name in Grid Mode // Not Used
///
public bool ShowNames { get; set; }
///
/// Sets App Icon Size // Not Used
///
public int GridSize { get; set; }
///
/// Sorts Apps in the game list // Not Used
///
public int ApplicationSort { get; set; }
///
/// Sets if Grid is ordered in Ascending Order // Not Used
///
public bool IsAscendingOrder { get; set; }
///
/// Start games in fullscreen mode
///
public bool StartFullscreen { get; set; }
///
/// Show console window
///
public bool ShowConsole { get; set; }
///
/// Enable or disable keyboard support (Independent from controllers binding)
///
public bool EnableKeyboard { get; set; }
///
/// Enable or disable mouse support (Independent from controllers binding)
///
public bool EnableMouse { get; set; }
///
/// Hotkey Keyboard Bindings
///
public KeyboardHotkeys Hotkeys { get; set; }
///
/// Legacy keyboard control bindings
///
/// Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)
/// TODO: Remove this when those older versions aren't in use anymore.
public List KeyboardConfig { get; set; }
///
/// Legacy controller control bindings
///
/// Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)
/// TODO: Remove this when those older versions aren't in use anymore.
public List ControllerConfig { get; set; }
///
/// Input configurations
///
public List InputConfig { get; set; }
///
/// Graphics backend
///
public GraphicsBackend GraphicsBackend { get; set; }
///
/// Preferred GPU
///
public string PreferredGpu { get; set; }
///
/// Multiplayer Mode
///
public MultiplayerMode MultiplayerMode { get; set; }
///
/// GUID for the network interface used by LAN (or 0 for default)
///
public string MultiplayerLanInterfaceId { get; set; }
///
/// Uses Hypervisor over JIT if available
///
public bool UseHypervisor { get; set; }
///
/// Loads a configuration file from disk
///
/// The path to the JSON configuration file
/// Parsed configuration file
public static bool TryLoad(string path, out ConfigurationFileFormat configurationFileFormat)
{
try
{
configurationFileFormat = JsonHelper.DeserializeFromFile(path, ConfigurationFileFormatSettings.SerializerContext.ConfigurationFileFormat);
return configurationFileFormat.Version != 0;
}
catch
{
configurationFileFormat = null;
return false;
}
}
///
/// Save a configuration file to disk
///
/// The path to the JSON configuration file
public void SaveConfig(string path)
{
JsonHelper.SerializeToFile(path, this, ConfigurationFileFormatSettings.SerializerContext.ConfigurationFileFormat);
}
}
}