using System; namespace Ryujinx.Memory { /// <summary> /// Flags that controls allocation and other properties of the memory block memory. /// </summary> [Flags] public enum MemoryAllocationFlags { /// <summary> /// No special allocation settings. /// </summary> None = 0, /// <summary> /// Reserve a region of memory on the process address space, /// without actually allocation any backing memory. /// </summary> Reserve = 1 << 0, /// <summary> /// Enables read and write tracking of the memory block. /// This currently does nothing and is reserved for future use. /// </summary> Tracked = 1 << 1, /// <summary> /// Enables mirroring of the memory block through aliasing of memory pages. /// When enabled, this allows creating more memory blocks sharing the same backing storage. /// </summary> Mirrorable = 1 << 2, /// <summary> /// Indicates that the memory block should support mapping views of a mirrorable memory block. /// The block that is to have their views mapped should be created with the <see cref="Mirrorable"/> flag. /// </summary> ViewCompatible = 1 << 3, /// <summary> /// If used with the <see cref="Mirrorable"/> flag, indicates that the memory block will only be used as /// backing storage and will never be accessed directly, so the memory for the block will not be mapped. /// </summary> NoMap = 1 << 4, /// <summary> /// Indicates that the memory will be used to store JIT generated code. /// On some platforms, this requires special flags to be passed that will allow the memory to be executable. /// </summary> Jit = 1 << 5, } }