namespace Ryujinx.Input.Assigner { /// <summary> /// An interface that allows to gather the driver input info to assign to a button on the UI. /// </summary> public interface IButtonAssigner { /// <summary> /// Initialize the button assigner. /// </summary> void Initialize(); /// <summary> /// Read input. /// </summary> void ReadInput(); /// <summary> /// Check if a button was pressed. /// </summary> /// <returns>True if a button was pressed</returns> bool HasAnyButtonPressed(); /// <summary> /// Indicate if the user of this API should cancel operations. This is triggered for example when a gamepad get disconnected or when a user cancel assignation operations. /// </summary> /// <returns>True if the user of this API should cancel operations</returns> bool ShouldCancel(); /// <summary> /// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner. /// </summary> /// <returns>The pressed button that was read</returns> string GetPressedButton(); } }