using System; using System.Runtime.InteropServices; namespace Ryujinx.Horizon.Sdk.Settings.System { [Flags] enum SleepFlag : uint { SleepsWhilePlayingMedia = 1 << 0, WakesAtPowerStateChange = 1 << 1, } enum HandheldSleepPlan : uint { At1Min, At3Min, At5Min, At10Min, At30Min, Never, } enum ConsoleSleepPlan : uint { At1Hour, At2Hour, At3Hour, At6Hour, At12Hour, Never, } [StructLayout(LayoutKind.Sequential, Size = 0xC, Pack = 0x4)] struct SleepSettings { public SleepFlag Flags; public HandheldSleepPlan HandheldSleepPlan; public ConsoleSleepPlan ConsoleSleepPlan; } }