using System.Runtime.InteropServices; namespace Ryujinx.Horizon.Sdk.Settings.System { [StructLayout(LayoutKind.Sequential, Size = 0x28, Pack = 0x4)] struct BacklightSettings { // TODO: Determine field names. public uint Unknown0x00; public float Unknown0x04; // 1st group public float Unknown0x08; public float Unknown0x0C; public float Unknown0x10; // 2nd group public float Unknown0x14; public float Unknown0x18; public float Unknown0x1C; public float Unknown0x20; public float Unknown0x24; } }