using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.Horizon.Sdk.Settings.Factory { [StructLayout(LayoutKind.Sequential, Size = 0x5A, Pack = 0x2)] struct SpeakerParameter { public ushort Version; public Array34 Reserved; public ushort SpeakerHpf2A1; public ushort SpeakerHpf2A2; public ushort SpeakerHpf2H0; public ushort SpeakerEqInputVolume; public ushort SpeakerEqOutputVolume; public ushort SpeakerEqCtrl1; public ushort SpeakerEqCtrl2; public ushort SpeakerDrcAgcCtrl2; public ushort SpeakerDrcAgcCtrl3; public ushort SpeakerDrcAgcCtrl1; public ushort SpeakerAnalogVolume; public ushort HeadphoneAnalogVolume; public ushort SpeakerDigitalVolumeMin; public ushort SpeakerDigitalVolumeMax; public ushort HeadphoneDigitalVolumeMin; public ushort HeadphoneDigitalVolumeMax; public ushort MicFixedGain; public ushort MicVariableVolumeMin; public ushort MicVariableVolumeMax; public Array16 Reserved2; } }