using Ryujinx.Common.Memory; using Ryujinx.Horizon.Sdk.Account; using System.Runtime.InteropServices; namespace Ryujinx.Horizon.Sdk.Friends.Detail { [StructLayout(LayoutKind.Sequential, Size = 0x200, Pack = 0x8)] struct FriendImpl { public Uid UserId; public NetworkServiceAccountId NetworkUserId; public Nickname Nickname; public UserPresenceImpl Presence; public bool IsFavourite; public bool IsNew; public Array6 Unknown; public bool IsValid; } }