using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.Horizon.Sdk.Audio.Detail { [StructLayout(LayoutKind.Sequential, Size = 0x8, Pack = 0x1)] struct AudioInProtocol { public AudioInProtocolName Name; public Array7 Padding; public AudioInProtocol(AudioInProtocolName name) { Name = name; Padding = new(); } public override readonly string ToString() { return Name.ToString(); } } }