using System.IO;
namespace Ryujinx.HLE.Loaders.Npdm
{
public class FsAccessControl
{
public int Version { get; private set; }
public ulong PermissionsBitmask { get; private set; }
public int Unknown1 { get; private set; }
public int Unknown2 { get; private set; }
public int Unknown3 { get; private set; }
public int Unknown4 { get; private set; }
/// The stream does not support reading, is , or is already closed.
/// The end of the stream is reached.
/// The stream is closed.
/// An I/O error occurred.
public FsAccessControl(Stream stream, int offset, int size)
{
stream.Seek(offset, SeekOrigin.Begin);
BinaryReader reader = new(stream);
Version = reader.ReadInt32();
PermissionsBitmask = reader.ReadUInt64();
Unknown1 = reader.ReadInt32();
Unknown2 = reader.ReadInt32();
Unknown3 = reader.ReadInt32();
Unknown4 = reader.ReadInt32();
}
}
}